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520 contributions in the last year
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June 2021
Created 18 commits in 1 repository
Created a pull request in godotengine/godot that received 31 comments
Add header property to labels, revert non headers to regular font.
When designing UIs, labels are often be used as headers to give section names. This PR makes it possible to do so where relevant. Labels are also …
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31
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Opened 14 other pull requests in 1 repository
godotengine/godot
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open
13
merged
- Fix Context Validation Layer Errors
- Implement Framebuffer Subpass support
- Implement native extension system
- Implement animation slice drawing in CanvasItem
- Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
- Refactor VisibilityNotifier3D
- Refactor VisibilityNotifier2D
- Make shader compile again after roughness limiter fix
- Fix VoxelGI (works again).
- Fix tangent importing
- Refactor CommandQueueMT
- Rename GI Classes
- Add API for registering native extensions
- Make some Variant internal functions public.
Reviewed 21 pull requests in 1 repository
godotengine/godot 21 pull requests
- Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
- Implement Framebuffer Subpass support
- Keep the drawing transform when drawing meshing in CanvasItem
- Fixes Mesh2D drawn without modulation
- Added a center_offset property to both plane primitive and quad primitive
- Implement native extension system
- Refactor VisibilityNotifier3D
- Fix 8 bone weights in glTF2
- Refactor VisibilityNotifier2D
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Add
is_position_in_frustumto Camera3D - Store SSAO uniform sets per viewport
- Add stereoscopic rendering through multiview
- Fix roughness limiter derivative
- Fix tangents array in SurfaceTool
- Fix mipmaps of VRAM compressed textures
- Implement visibility range and dependencies
- Refactor CommandQueueMT
- Add header property to labels, revert non headers to regular font.
- Rename GI Classes
- Add API for registering native extensions
- Allow clamping vectors and colors in addition to floats and ints
Created an issue in godotengine/godot-proposals that received 23 comments
Redesign how user interface (Controls) scaling is presented to the user
Describe the project you are working on Godot Describe the problem or limitation you are having in your project Users often complain that sizing co…
23
comments