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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
godot-extended-libraries/godot-fire
and 5 other
repositories
Contribution activity
March 2021
Created 179 commits in 20 repositories
Created 4 repositories
- Calinou/godot-theme-generator GDScript
- Calinou/dolphin C++
- Calinou/ppelib C
- Calinou/codetranslator GDScript
Created a pull request in godotengine/godot that received 9 comments
Allow disabling low-processor mode on headless platforms
This can be used when you want processing to happen as fast as possible (at the cost of high CPU usage). This is generally not what you want for a …
+20
−8
•
9
comments
Opened 64 other pull requests in 10 repositories
godotengine/godot
16
merged
1
open
- Fix feature tag casing in the Windows pen tablet project setting name
- Tweak the 3D editor grid default to not go below subdivisions of 1 meter
- Tweak the editor splash screen color to better match the default theme
- Add a welcome dialog to the HTML5 editor
-
Document the valid input range for
acos()andasin() - Use OS-specific terminology for "Move to Trash" in the editor filesystem
- Scale zoom values in the SpriteFrames editor for hiDPI displays
- Tweak error messages for the Save Branch as Scene editor option
- Make the pagination buttons wider in the asset library browser
- Remove deprecation warning messages from InterpolatedCamera
- Tweak shader errors for features only usable in GLES3
- Link to advanced exports tutorial in the Object class documentation
-
Use safer
add_theme_constant_override()in MarginContainer code sample -
Use safer
add_theme_constant_override()in MarginContainer code sample -
Improve the BakedLightmap
use_hdrdocumentation - Remove incorrect/trivial examples in the ItemList class documentation
- Remove trivial examples in the ItemList class documentation
godotengine/godot-website
14
merged
- Make the news search button blue on the light theme
- Add a warning for logged in users when viewing an unpublished article
- Remove unused and obsolete deployment setup
- Add a dropdown menu for the More link in the navigation bar
- Improve date display for news articles
- Add interview quotes for Hive Time, Primal Light and Human Diaspora
- Display pagination both at the top and bottom of the News page
- Improve pagination display logic for news articles
- Improve pagination appearance
- Fix home graphic overflowing the viewport on mobile in desktop mode
- Link feature tiles on the homepage to sections on the Features page
- Prevent line breaks between "Godot" and "Engine"
- Add a search box for articles
- Add a Press Kit page with logos, icons, naming and usage guidelines
godotengine/godot-docs
11
merged
3
open
- Document workaround for running a project with a ZIP data pack
- Add Open Graph tags for better link preview on social media
- Add a FAQ item about why Godot aims to keep its core feature set small
- Add a section about editor tooltips blinking in the Troubleshooting page
- Document disabling the NVIDIA text overlay in the Troubleshooting page
- Recommend triangulating and applying transforms in Importing 3D scenes
- Fix code samples in VR starter tutorial part 1
- [3.3] Update iOS plugins documentation
- Recommend adding Godot folder to AV exceptions in Compiling for Windows
- Use a separate GitHub Actions workflow to build offline documentation
- Fix incorrect link in Code style guidelines
- Clarify that built-in animation changes are lost if not saved to files
- Document the relative export path behavior in Command line tutorial
-
Add
.editorconfigand.gitattributesfiles for automatic settings
RodZill4/material-maker
7
merged
2
open
- Remove trailing whitespace and normalize end of file in scripts and SVG
- Use a fixed-width font to display the generated shader in the Debug node
- Make Escape close the Preferences and Environment editor dialogs
- Use 4× MSAA for the environment editor 3D preview
- Add a setting to enable the sun shadow in the 3D preview
- Add a Ctrl + Space shortcut to toggle side docks' visibility
- Add initial support for internationalization + French translation
- Optimize PNG images losslessly
- Use the Godot theme customizations + instant.page for the documentation
ioquake/ioq3
3
open
hpvb/ppelib
3
merged
AlisterT/openjazz
1
open
dolphin-emu/dolphin
1
open
godotengine/godot-demo-projects
1
merged
HaSa1002/codetranslator
1
merged
Reviewed 123 pull requests in 9 repositories
godotengine/godot 79 pull requests
- Remove FileSystem dock errors on unimported files
- Remove search results limit in FileSystem dock
- Bitmap opaque_to_polygons documentation
- Rename "Clone Down" -> "Duplicate Line"
- Rename Array.invert() to Array.reverse()
- Create GDScript bindings for creating multiple-convex collision bodies [4.0]
- Create GDScript bindings for creating multiple-convex collision bodies [3.2]
- Add option "modules_enabled_by_default" for shorthand disabling modules
- Use real_t in GridMap and VariantParser
- Expose OS::get_*_path functions
- Allow to move timeline without moving animation
- Added Always Visible property to ScrollContainer scrollbars
- Removed unused code from EditorSelection and added documentation.
- Add option to exclude selected resources on export
- Add up/down keys to inc/dec val in editor spin slider
- Add the ability to remove project contents from the remove project dialog
- Add test suite for Vector2
- Allow to not optimize release build
- Rename PHashTranslation to OptimizedTranslation
- Show tooltips even when paused or time_scale is 0
- Added a more descriptive error message for file operations in core_bind.cpp
- Use doubles for time everywhere in Timer/SceneTree
- Add time scale property to Timer node
- Autosize inspector property editors rather than always being half-half with label
- Tooltips for exported variables
- Some pull request reviews not shown.
godotengine/godot-docs 22 pull requests
- Fixed small mistake in example (Thread Safe APIs)
- Use "code editor" instead of "IDE" to refer to Visual Studio Code
- Update Sphinx to 3.5.2, sphinx_rtd_theme to 0.5.1 and sphinx-tabs to 2.1.0
-
Fix description of
randfn()in Random number generation - Rewrite release policy to clarify versioning and include 3.3
- Fix code formatting in GDScript style guide
- Add missing "use" in "use as" in Nodes and scene instances
- Update the "Customizing the HTML5 Shell" page
- Fix GDScript code sample in Matrices and transforms
- Fix typo "turn of" -> "turn off" in Using tilemaps
- Add options per compile method for .app bundle creation on Mac OSX
- Add 'How to read the Godot API' docs.
- Renamed directory godot_headers to godot-headers in GDNative SConstruct
- Fixed a not needed ';' in GDScript sample code
- Fix typo in GDScript Dude link
- Correct LTO RAM usage in compiling instructions
- Add missing C++17 flag for Windows build in GDNative SConstruct
- Clarify that MSVC build shell requirements
- Make example code less misleading in Optimization using Servers
- Add Godot Tutorials channel and info to 3.2
- Add image for Node2D's get_angle_to_point(point)
- Added Andrew Wilkes' video/text tutorial platforms
Calinou/scoop-games 11 pull requests
- advanced-genie-editor: Add version 2021.3.15
- jim: Add version 0.9.9.9.7
- corporateclash: Add version 1.2.0
- toontownrewritten: Fix trailing whitespaces
- tooniversal: Add version 1.1.0
- toontownrewritten: Add version 1.2.5
- doom-retro: fix notes
- Add mednafen(-dev) and mednaffe manifests
- doom-retro: Add 4.0.4
- katrain: Fix autoupdate
- openmw-nightly: Fix archive name
godotengine/awesome-godot 6 pull requests
minetest-mods/moreblocks 1 pull request
godotengine/godot-asset-library 1 pull request
godotengine/godot-vscode-plugin 1 pull request
godotengine/godot-tests 1 pull request
godotengine/godot-design 1 pull request
Created an issue in godotengine/godot that received 17 comments
CPU lightmapper capture doesn't make use of the environment lighting
See also #46332.
Godot version: 3.2 Git 4f891b7
OS/device including version: Fedora 33, GeForce GTX 1080 (NVIDIA 460.39)
Issue description:
The new…
17
comments
Opened 11 other issues in 6 repositories
godotengine/godot-proposals
6
open
- Make all feature tag names lowercase
-
Change the file extension for Godot text shaders from
.shaderto.gdshaderfor better recognition by third-party software - Allow moving the 3D editor grid according to the current selection
- Improve the self-contained mode for greater flexibility and cleanliness
- Add a project setting to control parallax mapping quality in a global manner
- Improve mipmapping appearance by using Kaiser filtering to generate mipmaps