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squad
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This is related to #226, but at a lower level, improving the building blocks for widgets.
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Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
Edit: let's make sure there is proper feedback on hits
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One of the typical use cases that we saw in the community is using Haystack to boost conversational assistants / chat bots on the long tail of queries. As you can't think of all possible intents beforehand, a QA model is a powerful option to cover unforeseen "information queries".
The integration of Haystack with the existin