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Dec 25, 2020 - C#
rts
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Jun 24, 2020 - Scala
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Mar 15, 2020 - Pascal
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Currently if a unit is spotted by a third party but not in direct line of sight of a shooter, the shooter will still shoot. This should not happen.
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Dec 24, 2020 - HTML
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May 1, 2020
📦 Make a new item
Part 1: Design
Here is an example draft of an item specification:
"A cup of coffee. Drinking this will double attack speed for 5 seconds."
Suggest your item ideas below, in an issue that refers here (#8) or in chat.
Part 2: Code
Make a new equippable item.
Example PR: amethyst/shotcaller#14
🦹 Make a new Leader
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Aug 22, 2020 - C++
Init mode can be inferred from the game type i.e. matchmaker -> auto lobby, otherwise -> normal lobby.
We should add a game_type field to the game_launch message just like how it is in the game_info message and add a comment stating that init_mode is deprecated.
https://github.com/FAForever/server/blob/ad7d66355fa5ab50078db40f24475418a263e5e5/server/games/game.py#L850
https://github
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Nov 25, 2020 - C++
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.