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305 contributions in the last year
Contribution activity
October 2020
Created a pull request in godotengine/godot that received 12 comments
Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders. -Use more modern C++ -Much less code and easier to maintain -Hopefully faster compile times.
- Enlarge the thickness of the triangle depending on angle
- Fix invalid buffer updates in SDFGI
- Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)""
- Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"
- Revert "Cause buffer_update to emit error if called during compute/draw list"
- Revert "Replace SAO implementation with MSSAO"
- Refactored binding system for core types
- Add ability to bind an unbind arguments to Callable.
- Implement GPU Particle Collisions
- Add fast approximate antialiasing (FXAA) to Viewport
- Fix setting the default texture to shader
- tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
- Add a debanding property to Viewport
- Disable lights for objects with baked lighting
- Cause buffer_update to emit error if called during compute/draw list
- Synchronization validation fix patch set 3 (inclusive of all previous patches)
- Replace SAO implementation with MSSAO
- Add FOG, RADIANCE, and IRRADIANCE shader overrides
- Optimize Glow with local memory
- Check if screen space reflection has passed far clip
- Fade screen-space reflection towards inner margin
- Continue tracing screen space reflection after encountering sky
- Alpha Hash and Alpha2Coverage Implementation
- Environment brightness, contrast, saturation restore.
- Add aerial perspective to fixed fog
Created an issue in godotengine/godot-proposals that received 33 comments
Add a "reset" animation to AnimationPlayer
Describe the project you are working on: Godot Describe the problem or limitation you are having in your project: Users often complain that, despit…