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game-server

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agones
fooock
fooock commented May 15, 2020

What happened:

Trying to test the simple gameserver tutorial:

$ kubectl create -f https://raw.githubusercontent.com/googleforgames/agones/release-1.5.0/examples/nodejs-simple/gameserver.yaml
gameserver.agones.dev/nodejs-simple-7tzq5 created

Now I try to retrieve GAMESERVER_NAME:

$ GAMESERVER_NAME=$(kubectl get gs -o go-template --template '{{range .items}}{{.metadat
LinuxGSM
panel
fadedmax
fadedmax commented Sep 21, 2020

Is your feature request related to a problem? Please describe.
As i have to migrate all my subusers over too the new system it would help to have a done button back.

Describe the solution you'd like
I just want users to have "control" permissions, and i dont really like scrolling all the way down, this is ui/ux
it would also help to have a select all button back.

**Additional cont

azerothcore-wotlk
aradep
aradep commented Oct 6, 2020

Describe your feature request or suggestion in detail
Add option in worldserver config to modify the battleground respawn timer.

Describe a possible solution to your Feature or Suggestion in detail
The BG respawn timer is plainly defined in the core and can be easily modified by changing a few integers. I think this would be a great addition to the worldserver.conf since AC is focuse

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Oct 12, 2020
  • Java
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Oct 9, 2020
  • C++

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