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Sep 28, 2020 - C
game-server
Here are 516 public repositories matching this topic...
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Is your feature request related to a problem? Please describe.
As i have to migrate all my subusers over too the new system it would help to have a done button back.
Describe the solution you'd like
I just want users to have "control" permissions, and i dont really like scrolling all the way down, this is ui/ux
it would also help to have a select all button back.
**Additional cont
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Describe your feature request or suggestion in detail
Add option in worldserver config to modify the battleground respawn timer.
Describe a possible solution to your Feature or Suggestion in detail
The BG respawn timer is plainly defined in the core and can be easily modified by changing a few integers. I think this would be a great addition to the worldserver.conf since AC is focuse
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Oct 12, 2020 - Java
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I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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Oct 14, 2020 - JavaScript
HI, pitaya is very good, I use it in the project. Can you suport kcp or same other Efficient udp protocol?
thank you
E2E tests are flaky
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What happened:
Trying to test the simple gameserver tutorial:
Now I try to retrieve
GAMESERVER_NAME: