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Sign upShared WebGL context #878
Shared WebGL context #878
Comments
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Yeah, indeed. |
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Thank you for the quick response fuzhenn. |
maptalks's version and what browser you use?
v0.43.0, chrome
Issue description
Layers do not share WebGL context, which creates glitches when a map has more than one 3d layer. For example a buildings layer with a 3D line will not hide the line behind the buildings.
In particular, I am implementing a 3D terrain layer but this layer will not hide (behind mountains) any other 3d element in the map, such as buildings.
Please provide a reproduction URL (on any jsfiddle like site)
The following example fraws two vector layers. Due to the WebGL context not being shared, the rendering is wrong.
http://jsfiddle.net/h6z5jtky/2/