Skip to content
master
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 

README.md

SQLite Unity3d For ( Android , Wondows Phone , Windows , IOS, WINRT )

Connection Database Sqlite how to Create Table , Select , Insert , Update , Delete , Search

Watch the video

Show Tutorial SQLite Unity3d ( Android , Windows Phone , Windows , IOS, WINRT )

https://www.youtube.com/watch?v=dezAuScV9ZY

Must Be Add this Refranace

using Mono.Data.Sqlite;

using System;

using System.Data;

using System.IO;

using UnityEngine.UI;

interface enables you to implement a Connectionclass

private string conn, sqlQuery;

IDbConnection dbconn;

IDbCommand dbcmd;

private IDataReader reader;

Database Name

string DatabaseName = "Yourdatabasename.s3db";

For all platform

string filepath = Application.dataPath + "/Plugins/" + DatabaseName;

Application database Path android

string filepath = Application.persistentDataPath + "/" + DatabaseName;

DatabBase Path for Android

       // If not found on android will create Tables and database

        Debug.LogWarning("File \"" + filepath + "\" does not exist. Attempting to create from \"" +
                         Application.dataPath + "!/assets/Employers");



        // #UNITY_ANDROID
        WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/Employers.s3db");
        while (!loadDB.isDone) { }
        // then save to Application.persistentDataPath
        File.WriteAllBytes(filepath, loadDB.bytes);

Databasde SQLite Path IOS

// #UNITY_IOS

var loadDb = Application.dataPath + "/Raw/" + DatabaseName;
// this is the path to your StreamingAssets in iOS
// then save to Application.persistentDataPath
File.Copy(loadDb, filepath);

DatabBase Path for Windows Phone :

// #UNITY_WP8

var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  
// this is the path to your StreamingAssets in iOS
//then save to Application.persistentDataPath
File.Copy(loadDb, filepath);         

DatabBase Path for WINRT

// #UNITY_WINRT

  var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  
 // this is the path to your StreamingAssets in iOS
// then save to Application.persistentDataPath
File.Copy(loadDb, filepath);

open Database SQlite Unity connection

    conn = "URI=file:" + filepath;

    Debug.Log("Stablishing connection to: " + conn);
    dbconn = new SqliteConnection(conn);
    dbconn.Open();

To Create Table Sqlite

This Example:

Table Name (Staff) Have ID is PRIMARY KEY , Name, Address

    string query;
    query = "CREATE TABLE Staff (ID INTEGER PRIMARY KEY   AUTOINCREMENT, Name varchar(100), Address varchar(200))";
    try
    {
        dbcmd = dbconn.CreateCommand(); // create empty command
        dbcmd.CommandText = query; // fill the command
        reader = dbcmd.ExecuteReader(); // execute command which returns a reader
    }
    catch (Exception e)
    {

        Debug.Log(e);

    }

To Select Sqlite

string Name_readers, Address_readers;
using (dbconn = new SqliteConnection(conn))
    {
        dbconn.Open(); //Open connection to the database.
        IDbCommand dbcmd = dbconn.CreateCommand();
        string sqlQuery = "SELECT  Name, Address " + "FROM Staff";// table name
        dbcmd.CommandText = sqlQuery;
        IDataReader reader = dbcmd.ExecuteReader();
        while (reader.Read())
        {
          
            Name_readers = reader.GetString(0);
            Address_readers = reader.GetString(1);

           
            Debug.Log(" name =" + Name_readers + "Address=" + Address_readers);
        }
        reader.Close();
        reader = null;
        dbcmd.Dispose();
        dbcmd = null;
        dbconn.Close();

To Insert Sqlite

using (dbconn = new SqliteConnection(conn))
    {
        dbconn.Open(); //Open connection to the database.
        dbcmd = dbconn.CreateCommand();
        sqlQuery = string.Format("insert into Staff (name, Address) values (\"{0}\",\"{1}\")", name, Address);// table name
        dbcmd.CommandText = sqlQuery;
        dbcmd.ExecuteScalar();
        dbconn.Close();
    }

    Debug.Log("Insert Done  ");

To Update Sqlite

  using (dbconn = new SqliteConnection(conn))
    {
        dbconn.Open(); //Open connection to the database.
        dbcmd = dbconn.CreateCommand();
        sqlQuery = string.Format("UPDATE Staff set name = @name ,address = @address where ID = @id ");

        SqliteParameter P_update_name = new SqliteParameter("@name", update_name);
        SqliteParameter P_update_address = new SqliteParameter("@address", update_address);
        SqliteParameter P_update_id = new SqliteParameter("@id", update_id);

        dbcmd.Parameters.Add(P_update_name);
        dbcmd.Parameters.Add(P_update_address);
        dbcmd.Parameters.Add(P_update_id);

        dbcmd.CommandText = sqlQuery;
        dbcmd.ExecuteScalar();
        dbconn.Close();
        Search_function(t_id.text);
    }

To Search By ID

using (dbconn = new SqliteConnection(conn))
     {
        string Name_readers_Search, Address_readers_Search;
        dbconn.Open(); //Open connection to the database.
        IDbCommand dbcmd = dbconn.CreateCommand();
        string sqlQuery = "SELECT name,address " + "FROM Staff where id =" + Search_by_id;// table name
        dbcmd.CommandText = sqlQuery;
        IDataReader reader = dbcmd.ExecuteReader();
        while (reader.Read())
        {
            
            Name_readers_Search = reader.GetString(0);
            Address_readers_Search = reader.GetString(1);
            data_staff.text += Name_readers_Search + " - " + Address_readers_Search + "\n";

            Debug.Log(" name =" + Name_readers_Search + "Address=" + Address_readers_Search);

        }
        reader.Close();
        reader = null;
        dbcmd.Dispose();
        dbcmd = null;
        dbconn.Close();

Can be start web Augmented reality

Https://Webxr.edafait.com

You can’t perform that action at this time.