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factorio
Here are 344 public repositories matching this topic...
Factorio headless server in a Docker container
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Jun 26, 2020 - Shell
A tool to help manage Factorio multiplayer servers including mods and save games.
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Feb 5, 2020 - JavaScript
Open
To Do List
Nexela
commented
Jun 5, 2019
- Changes Example
- Event Example
- Event, make sure Init and load don't attempt pcall
- Player and Force documentation
- Document missing functions
- More changelog entries?
- Deploy script, confirm changelog, Set tag to release, update date in changelog, make master entry
Import and Export blueprint strings automagically with this handy dandy blueprint API
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Mar 13, 2020 - TypeScript
Factorio mod adding logistic network for trains.
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Jun 18, 2020 - Lua
Multiple tools for factorio stuff, most notably the belt balancer analyzer.
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Nov 10, 2019 - Cuda
warmwaffles
commented
Mar 2, 2018
I'd like to look at this and maybe attempt to run it locally. No clue on what any pre-requisites are and configurations need to be.
autotorio.com
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Nov 13, 2019 - JavaScript
L0laapk3's Factorio Maps mod
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Jun 14, 2020 - Python
A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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Jun 25, 2020 - Lua
Factorio Game Server in Docker
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Feb 13, 2018 - Shell
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Apr 11, 2019 - C#
Powerful Factorio calculator/analyser that works with mods
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Jun 28, 2020 - C#
Factorio mod that provides the minimal prototypes needed to load Factorio without the base mod
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Apr 27, 2020 - Lua
Factorio Mod - Basic AI augmentation using potential fields
player
ai
optimization
mod
factorio
chunk
nest
potential-fields
death
squad
game-ai
factorio-mod
retreat
attack-wave
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May 28, 2020 - Lua
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Mar 21, 2020 - Lua
Work-in-progress factorio bot
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Dec 24, 2019 - C++
Alpine Linux based Factorio headless server Docker container
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Jun 26, 2020 - Shell
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With 0.17.35 (and 0.17 to an extent) breaking all current saves available at redmew.com/saves, I have started going through all old maps in \map_gen\maps, noting any issues as they are run for public playthroughs.
Most of these are small changes that can be fixed easily with one or two lines of code, and are a great start for any new contributors.
Along with running the maps for any issue