Skip to content
#

directx

Here are 362 public repositories matching this topic...

Pewsplosions
Pewsplosions commented Nov 14, 2019

The Forge sounds pretty great but there does not seem to be much in the way of documentation.

I don't even see simple "How to compile" or build instructions. Which seems like a good place to start.

The description talks about it being like "Legos" where you can use the different parts of the system as needed. So does that mean it can be built in sections and integrated into other projects pi

jonesmz
jonesmz commented May 13, 2018

EDITED SUMMARY
Make CMake complain if user is only using precompiled dependencies, but is compiling in 32-bit mode.

ORIGINAL ISSUE
I don't think BSF is intended to be used as a 32 bit library, so probably the easiest way to resolve this user confusion is to make cmake complain loudly if it's being configured to build a 32 bit binary.

xray-16
kacejot
kacejot commented Aug 1, 2019

For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!

That should be structured by the next design:

  • Main page contains only links to language main wiki page.
  • Language main page contains thematic sections like: Development, Modding, Using, Conti
mpolicki
mpolicki commented Jul 28, 2018

I tried using the ScreenToClient and ClientToScreen methods in WinApi/WinApi/Windows/NativeWindow.cs because I thought they did the same thing as the Windows functions of the same name. But, after getting unexpected results, I noticed that the methods had AdjustWindowRectEx/InverseAdjustWindowRectEx calls in them as well, which results in something other than a simple client/screen coord

pdJeeves
pdJeeves commented Sep 22, 2018

I would like a function that verifies that all naively using the document (only checking indices against -1) will not cause a buffer overrun; i tried writing this but i just started learning the gltf format this week and got confused.

I'm also pretty sure that Animation::Channel::Target::Path has only 4 valid values in the spec, and should be an enum, not a string, but maybe you know somethin

Improve this page

Add a description, image, and links to the directx topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the directx topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.