C#
C# (pronounced "C sharp") is a simple, modern, object-oriented, and type-safe programming language.
Its roots in the C family of languages makes C# immediately familiar to C, C++, and Java programmers.
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There are public APIs with no doc comments for the type or any of its public fields.
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We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.
This list is not comprehensive but parts like
- Culture Data
- Any PAL related code
- Unused icalls
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I was recently inspired by a discussion on Discord involving #14692 and the future of the D2k mod to dig into the original Dune 2000 in order to figure out how its damage system works so we can mimic it and move forward.
So after getting the [Gruntmods Edition](https://gruntmods.com/dune_2000_gruntmods_edi
I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the
Describe the bug
Currently exception messages are sent to the client, which is both unnecessary and could pose a security risk in some cases. The messages are also not translated so even if clients are currently using them, they are not useful long-term.
To Reproduce
- Cause an error in the server
- View the response body
- See Exception message in response body
**Expected beh
We need docs that developers can use to self-service gathering a profile from a running bot that has performance problems, is being reported as "slow", or has timeouts. We should make this available in our core docs, but also as one or more TSGs for the support team.
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Today we have multiple code generators - one for tfgen, one for our Kubernetes provider, and several providers that have had to be hand written in every language because they do not fit either of the above.
Logically, these are all the same, and are tightly constrained by the need to represent the Pulumi resource model in the target language.
We plan to introduce a common intermediate sche
Describe the bug
I modified the official Xamarin Forms RefreshView demo ever so slightly, replacing the ICommand with a ReactiveCommand, and the demo broke.
Specifically, pull-to-refresh will run once, and then never again.
I'm not entirely sure what goes on, but it feels like the thread
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{
"$schema": "http://json-schema.org/draft-07/schema#",
"$ref": "#/definitions/foo",
"definitions": {
"foo": {
"type": "object",
"properties": {
"bar": {
"$ref": "bar.json#"
},
},
"required": [
"bar"
],
},
"title": "foo"
}
}
Running quicktype CLI with this Schema produces
Error
steps to reproduce
Write a loop, from 1 to 80000, each time add a random int to the max heap.
In theory it takes very little time(NlogN, N=80000, <1sec ), but the program does take a long time.
I'v also tested the BinaryHeap in https://github.com/SolutionsDesign/Algorithmia, it performs well, so it is probably due to the bad algorithm.
I downloaded and installed win-acme.v2.1.5.742.x64.trimmed on a windows 2012 SR2 server but it gives me a api-ms-win-crt-runtime-l1-1-0.dll is missing error.
After downloading this, a more generic error appears 'cannot start program'.
Is there a requirement I am missing? The .dll seems to suggest a C-runtime library, but this version can no longer be found on the Microsoft website..
Please
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Created by Anders Hejlsberg
Released January 2002
- Repository
- dotnet/csharplang
- Website
- docs.microsoft.com/dotnet/csharp
- Wikipedia
- Wikipedia
Describe the bug
In graph options, update "Theme" to "Graph Theme"