gui
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- I have marked all applicable categories:
- exception-raising bug
- [ x] visual output bug
- documentation request (i.e. "X is missing from the documentation." If instead I want to ask "how to use X?" I understand [StackOverflow#tqdm] is more appropriate)
- new feature request
- [ x] I have visited the [source website], and in particular
read the [known iss
Darkest dark theme
How to change color of menu bar and scrollings to dark color in darkest dark theme?
and light borders around the fields?
it looks strange in dark theme
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Updated
Apr 1, 2020 - TypeScript
Problem
Messages sent to private workers will be dropped until the worker is loaded
https://github.com/yewstack/yew/blob/1ede16795a8f08975708e1808c0d528f31d5c946/src/agent.rs#L466-L468
Proposed Solution
Implement a similar solution to how the public worker message queue works.
Basic info
Application name: prom2teams
Application repo link: https://github.com/idealista/prom2teams
**Application h
Describe the bug
Using application.NewWindow to create a secondary window, it's not possible to re-use that window after it has been closed. If the user presses the X button, the window doesn't respond to Show() calls any more.
To Reproduce
- Create a main window
- Create a secondary window
- Close the secondary window
- Attempt to re-show the secondary window.
Example co
I'll try to PR updates to the README.md file. In the meantime, making this ticket with the correct directions for anyone trying to build the latest release for themselves:
npm run pack. Quit the process once the webpack analyzer graphic pops up.node bin/pack.js- Don't worry about
Unhandled rejection Error: No identity found for signing.error. - Packaged app ready at `dist/
Is your feature request related to a problem? Please describe.
gdb features, such as whether reverse debugging is enabled, is currently guessed at by gdbgui.
Describe the solution you'd like
use -list-feature instead of guessing gdb's features
Describe the solution you'd like
Currently, there is no easy way to find text in the Console widget. The feature I'd like to see is a search widget with the following features:
- Good and modern UI. For example, a small box poping at the top-right corner of the widget. Check other text editors for example. e.g kconsole, vscode
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Updated
Jan 9, 2020 - Go
Short tutorial
Yes i can see the _examples folder and i can run the code but a short tutorial will defiantly increase adoption, also with a better documentation. Who don`t like a documentation like http://flask.pocoo.org/docs/0.12/?
Thank you for your efforts and time.
部署在服务端, AriaNg 1.1.0
Nginx 开启 add_header X-Content-Type-Options "nosniff" always; 后导致浏览器拒绝加载静态资源的错误, 具体看 console 提示:
Creating Application Cache with manifest https://example.com/aria2/index.manifest
example.com/:1 Application Cache Checking event
example.com/:1 Application Cache Downloading event
example.com/:1 Refused to apply style from 'https://example.com/aria2/css/bootstrap-3.4.
Lifecycle diagram
Thank this awesome project that has made cross-platform UI development an easier way in the Rust world.
I know iced is just at a very early stage, we don't have enough good docs yet. We can get started through a set of examples. However, after insight a lot of examples, I still can't get a clear concept and relationship of every single component, such as the Application's lifecycle, when and
It would be great if it was possible to start this tool without it daemonizing automatically. A simple flag like --one-shot or --no-daemon would be nice for that.
And/or it would be great to hear why the decision was made to have a daemon for a screenshot tool, since to me this seems like a perfect utility to be a one-shot application.
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Example graphics for UI elements would provide a better overview.
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The documentation would be clearer if the methods of the classes were divided into different "categories" as in the Qt documentation:
- methods of the respective class
- slots
- signals / events
- inherited methods / properties from other classes
- An overview that shows which of the respective properties, method
TODO before launch
I append text to the control QPlainTextEdit after interval, please help me how to scroll to the bottom,
I can't find any APIs: https://docs.nodegui.org/docs/api/generated/classes/qplaintextedit
Thanks
Consider replacing drawStuff() in examples\drawing\drawing.go with the following code:
func testDraw(canvas *walk.Canvas) {
font, err := walk.NewFont("MS Shell Dlg 2", 12, 0)
if err != nil {
panic(err)
}
col := walk.RGB(0, 0, 0)
y := 8
n := 8
dx := canvas.Bounds().Width / n
x := 0
for i := 0; i < n; i++ {
format := walk.TextLeft | walk.TextTop
b := canvas.Bound
~/.config/youtube-dlg should just contain configuration files and not logs (which should go to $XDG_DATA_HOME/youtube-dlg/ ) nor youtube-dl binary (which should go to $XDG_CACHE_HOME).
Please also consider using appdirs instead of hardcoding ~/.config/
Describe the bug
>> i: make image! 2x2
== make image! [2x2 #{FFFFFFFFFFFFFFFFFFFFFFFF}]
>> i/alpha
== #{00000000}
>> i/alpha: 1 i/alpha
== #{01010101}
>> i/alpha: -1 i/alpha
== #{FFFFFFFF} ;) expected #{00000000}
>> i/alpha: 255 i/alpha
== #{FFFFFFFF}
>> i/alpha: 256 i/alpha
== #{00000000} ;) expected #{FFFFFFFF}
Expected behavior
Alpha val
The instructions say that you can open the file with a right click to open with powershell. However, this doesnt grant admin rights and things dont work properly. Is it possible to right click and open with powershell with admin rights?
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Updated
Apr 1, 2020 - C++
System Details:
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Updated
Mar 4, 2020 - Objective-C
I was in trouble when managing my document with mongo express.
It cannot show the detail of a document which have number type id.
repro steps:
- insert a doc with a number type id
{
"_id": 123456,
"message": "another field"
}- find the document we just insert above and click it
- an error is shown on the screen:
Document not found!
can anybody help?
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Some changes have been made to the main Readme (which appears when landing on the github webpage) and the FAQ. This is a post to notify people, gather some interest and suggestions.
Thanks to @ker0chan for her help on the Readme (lots more feedback that I haven't processed yet) and @ButternCream for his help working on the FAQ.