Five "Coaching Factors" Summary
|
Factor
|
Winner
|
Edge
|
Top Players
|
| Physicality | GREECE | +23 wins | Giannis +12, K.Antetokounmpo +11, Sloukas +6 |
| Playing Hard | GREECE | +21 wins | Giannis 25, Valanciunas 18, K.Antetokounmpo 11 |
| Decision Making | GREECE | +13 wins | Sloukas +15, Velicka +6, Giannis +6 |
| Shotmaking | LITHUANIA | +8 points | Toliopoulous +6, Velicka +3, Radzevcius +3 |
| Referee Effects | GREECE | +3 wins | Giannis +5, K.Antetokounmpo +2, Tubelis +1 |
- Raw Physicality Wins - Giannis 33, Valanciunas 27, K.Antetokounmpo 20, Sloukas 11, Velicka 10
- Physicality Suffered per 36 — Normantas 32.3, Blazevic 28.7, Tubelis 27.9, Valanciunas 25.5, Mitoglou 24.4
- Playing Hard Wins per 36min - Giannis 27.9, Valanciunas 20.8, Kalaitzakis 20.0, Mitoglou 16.2, Blazevic 14.4
- Decision Making poor decisions - Velicka 3, Papanikolaou 3, Giannis 3
- Overt Referee Argues: Lithuania 7, Greece 8.
High argue players: Valanciunas 2, Blazevic 1, Sloukas 1.
- Roland Hard Play leaders - Giannis 38, Valanciunas 24, K.Antetokounmpo 23, Sloukas 14, Radzevicius 9
- RHP per 36 leaders (min 10 min) — Giannis +42.4, Valanciunas +27.4, K.Antetokounmpo +22.4, Sloukas +18.8, Mitoglou +16.2
Team Physicality Summary
Winner: GREECE
| Team | RPR* | Wins | L/D | L2+ | Falls | KD |
| GREECE | 240.1 | 103 | 21 | 28 | 19 | 10 |
| LITHUANIA | 188.6 | 80 | 21 | 24 | 10 | 19 |
Tracking over forty types of contact, aggression, and resilience
Header notes:
RPR = "Roland Physicality Rating" (in development), Wins = a Physicality play that is deemed a 'win', L/D = Losses/Defeats (non-intentional fouls and soft plays), L2+ = level 2 or higher force physicality plays, Falls = player hits the ground, KD = Knockdowns: causes opponent to hit the ground
Notable Team Physicality Details
| Category | Winner | Top Player |
| Drives: | Greece +8 | Sloukas +6 |
| Ball Pressure: | Greece +9 | Kalaitzakis +2 |
| Bumps & Grabs: | Lithuania +4 | Giannis +2 |
| Rebounding: | Greece +8 | K.Antetokounmpo +4 |
| At Rim: | Greece +4 | Giannis +5 |
| Postups: | Lithuania +10 | Valanciunas +8 |
| Screens: | Greece +8 | K.Antetokounmpo +5 |
| Create/Contain: | Lithuania +4 | Velicka +2 |
| Level 2+ Wins: | Greece +6 | Giannis +7 |
"Net Knocks" - Blazevic +3,
Birutis +2
Knockdowns - Blazevic 6,
Giannis 3
Falls -
Giannis 7,
Blazevic 3
Head-to-Head Physicality
Valanciunas +7 vs Mitoglou
Giannis +4 vs Velicka
Valanciunas +4 vs Papanikolaou
Player Physicality Stats
LITHUANIA
| | Physicality | Playing Hard Wins | Knock Downs | Roland Hard Play Score |
| Player | Wins | Net Wins |
| Valanciunas | 27 | +5 | 18 | 2 | 24 |
| Radzevicius | 9 | +3 | 6 | 0 | 9 |
| Velicka | 10 | -1 | 7 | 2 | 7 |
| Blazevic | 8 | -6 | 7 | 6 | 3 |
| Sargiunas | 6 | -1 | 4 | 1 | 3 |
| Sedekerskis | 4 | -1 | 4 | 1 | 3 |
| Birutis | 1 | +0 | 1 | 2 | 2 |
| Tubelis | 5 | -5 | 2 | 2 | -2 |
| Giedraitis | 2 | -4 | 2 | 1 | -2 |
| Sirvydis | 2 | -6 | 2 | 2 | -3 |
| Normantas | 6 | -7 | 3 | 0 | -4 |
GREECE
| | Physicality | Playing Hard Wins | Knock Downs | Roland Hard Play Score |
| Player | Wins | Net Wins |
| Giannis | 33 | +12 | 25 | 3 | 38 |
| K.Antetokounmpo | 20 | +11 | 11 | 3 | 23 |
| Sloukas | 11 | +6 | 8 | 1 | 14 |
| Kalaitzakis | 8 | -2 | 9 | 0 | 7 |
| Mitoglou | 9 | +0 | 6 | 0 | 6 |
| Samoduros | 4 | +1 | 5 | 1 | 6 |
| Toliopoulos | 7 | +0 | 5 | 1 | 5 |
| Papanikolaou | 5 | -5 | 9 | 1 | 4 |
| Dorsey | 6 | +0 | 3 | 0 | 3 |
Physicality as a Foundation—Not Yet a Final Word
Right now I don’t have the sample size to make bold statements. Working with a team — and able to eventually pull similar tracking for every game of the season using Hawkeye data — would allow for two full seasons of analysis! This dataset raises more questions than answers perhaps.
- Why are the “Playing Hard” wins seemingly so significant? (the team with the better game score has won over 80% in our sample of games). Are there compounding effects when multiple PH stars are in the game together?
- Should teams put more emphasis on the Hard Play guys in roster construction? (And shout-out to all the important UNDRAFTED hustle players in the Finals: Dort, Caruso, McConnell — watch for the next Vegas Summer League breakouts!)
- How far can a team go with solid decision making? Currently this is tracking as an 80% predictor of who wins.
- Will other teams seek to up their ball pressure/swipes at the ball seeing the OKC success and runaway turnover edge numbers? Is this a skill that can be coached up, or does OKC have players who are especially well suited to the job?
- Can we identify player archetypes — like Sabonis — who challenge certain players like an Yves Missi? Is there consistency in head-to-head physicality dominance?
- Shai’s performance in the playoffs was masterful but how dependent is he on current officiating? His go-to “clear out space for a jumper with his forearm shove” never got whistled for an offensive foul or a travel in the finals. How can players maximize the referee effects in their favor?
We don’t have those answers yet, but the tagging framework is built to find them.
What Kind of Physicality Wins?
Early tracking data reveals some trends in what actually moves the needle:
- Winning the “Playing Hard” effort count won the game 85% of the time!
- The better “Decision Making” team is running an 80% win rate.
- Physicality Wins: 72% game win rate.
- Bumps / pushes / grabs / get-frees: 67% win rate.
- At Rim physicality: 64% win rate.
- Ballhandler Pressure / Swipes at Ball: 63% win rate. A key OKC weapon.
Some areas like falls and knockdowns aren’t seemingly predictive, but may become more meaningful with more nuance as larger datasets emerge.
The early takeaway? Smart, sustained pressure and toughness in key actions — not just brute force — tend to correlate with winning. These are the building blocks of tactical physicality.
FOR MORE INFO or QUESTIONS:
Roland Beech
831-747-9157
roland@82games.com
www.82games.com