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the Whateleys: perilous (western) tales

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after getting away from the giant frog monster, Puckett and company continued cautiously towards the Whateley's homestead. William Loomis told the others the stories he has heard about the Whateley family, and most of it was not good to hear. stories ranging from the many "miscarriages" the poor daughter had to a deformed son that was eventually born and is rarely seen during the day. other stories were told about the countless dead cattle littered across their pasture and how most of the help around the farm is "unfortunate." the episode is the Whateley's. (this scenario is from the rulebook.) the objectives are: Kill the Master, Get Evidence, and Tell Us What You Know. the perils in the game are: Creeping Horror, Putrid Stench, and the Horde. which all were randomly generated. i tried to arrange the terrain to make it seem like the party was approaching the farm house closer than the last game. starting the game with the threat level at a four i rethought ...

...the hills have eldritch eyes..

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several months ago i purchased a few wild west gaming items and when i got this idea to create a western theme Perilous Tales campaign i needed something that would resemble the Whateley family from the lore of H.P. Lovecraft. i was not sure where to find such an obscure collection of figures, especially for a western theme but i looked high and low. i looked at other game systems and found that Dracula's America had a great selection of horror themed miniatures that i wasn't even aware of. so i got the box set of the Church of Dagon miniatures, which basically screams Lovecraft in the name. after looking over what the set had i knew this was perfect for what i needed for Perilous Tales. the old father, the mysterious daughter, the deformed son, and even some not so well looking fellows. all i needed was the "Dunwich Horror" but i had a spare alien figure from my discarded Zombicide Invaders board game. several of the followers of Old Whateley. Old Whateley and Lavini...

Paint What You Got challenge 2025/26

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once again the Paint What You Got challenge has been thrown out and since i had fun doing it last year i figured i would join up and do it again. Dave over at Wargames Terrain Workshop has issued the next challenge once again . the challenge runs from December 26th, 2025 to February 26, 2026 and basically you paint whatever you have. and since i always have stuff to paint i use the challenge to paint specific miniatures that i have been dragging my feet on for some time now. last year i used this challenge to get the majority of my western figures completed, because i was just anxious to get them on to the table-top and play with them. and by the time i joined the challenge the area i live in was getting hit by horrible cold weather and just couldn't get outside to spray anything. so basically i was coming down to the wire and getting what i wanted done for the challenge completed. this time around for the PWYG challenge I figured I would up the ante and get two major projects don...

operation MotU: here, there, Skeletors everywhere

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when i bought my first set of CMON Clash of Eternia board game in the bonus box there were mini He-Man and Skeletor figures. these were about half the size of the actual figures with two poses each. and at the time i really didn't have a use for them so i chucked them out, not knowing what i could do with them in the future.  with my second set i bought back in April i went and saved all the miniatures just in case i needed something or even parts for conversions. it wasn't until recently i began binge watching MotU episodes on Youtube and came across an episode (s2, ep51) where Man-At-Arms was testing out a duplication device and later on Skeletor got his hands on it. more into the episode Skeletor uses it and creates little duplicates of himself. and as i am watching i remembered i had those mini He-Man and Skeletor figures in a box. took them and gave them 25mm thin bases and a quick paint job. re-watching the episode i thought up a scenario for Space Weirdos, eventually i w...

little space, big imagination

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 recently my D&D group was able to squeeze in a session on thanksgiving weekend and this past weekend. and through all the action and mischief that was taking place, i noticed one thing that has been a occurrence for sometime now and it's how much little i need to create an encounter for them to enjoy themselves. over time especially this year with our group we have been more role-playing than playing the game with large table set-ups.  with all the papers, books, and the DM area there isn't much room on the table to create an elaborate table display to game on. certainly if an encounter is created randomly out of the blue. like several weeks ago a group was sent to take down a raised skeletal dragon. and i wasn't even sure if we were going to get to that particular fight so i didn't make room for it, but somehow we got to it so i just put the essentials down on the table for that encounter, which was a crashed sky-boat, the adventure party, and a dragon.  and in th...

the ghost and the darkness: Perilous Tales

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back in 2023 i repainted a few plastic lions i got from an animal toy bucket from Wal-Mart and thought it would be really cool to set up a scenario based off the movie "the Ghost and the Darkness." now fast forward today and while i am spending my vacation getting some painting done, i figured i would take a break from my western Perilous Tales campaign and play a fresh game with a home brew scenario. basing it roughly off the movie the two lions are the only villains in the game with many perils to make the game interesting and somewhat of a pain. in a game of Perilous Tales there are five villains and three perils. but since there are only two villains i picked the peril, Utterly Horrible to fill out the rest of the villain list. making characters roll for horror checks throughout the game in my mind gives that uneasy feeling like you are being stalked by these monsters of the jungle. the objectives are: Kill the Master, Get Evidence, and Escape!.  the perils in the game ar...

operation MotU: the Royal Guard

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now King Randor has a proper regiment of guards to protect the kingdom! getting the Eternian Guards done awhile back i finally got the Palace Guards finished as well. these were tricky because of their halberd blades kind of bent and warped. so i had to fix that or my OCD would go off and drive me crazy. i noticed one of the palace guards had it's head looking forward instead of off to the side like everyone else, so i clipped two other heads and glued them looking forward. now with these guys done and complete i think i might begin to focus on getting the Evil Horde and Great Rebellion finished. even though i always find odd ball characters to do i really need to buckle down and get them done. I have been dragging my feet on them for some time now.