On a Happy New Year

We are about to experience the most social upheaval since industrialization.

What will that look like in sixty years? 


Sinless is starting it's third year of it's ten year development cycle! Let's look at where we are, and what the plans are for 2026
That's pretty good for 2 years. The fact that the game is super fun is a great bonus!

What are our plans for 2026?
  • Cyberpunk/Office/Slum/Wasteland Geomorphs for the operation generator.
  • Publication of Manon Quarterly, a guidebook exploring the world of magic in 2090, through the lens of a magic fashion magazine.
  • An already written and in editing fiction novel, "All the Drugs are Strawberry Flavored".
  • A second unnamed fiction novel.
  • A world bible for people wishing to utilize the free Sinless license.
  • And a kickstarter for another expansion.

Here are some things you should know.

Hack & Slash's stance on Artificial Intelligence: 
If you don't care to make it, I don't care to know it. No generative AI is used in Sinless products or materials. Every image was drawn by hand. (I mean, it's drawn in Clip Studio Pro, but you know what I mean. :-) ) That picture above took around 30 hours (including the branding design, the text, and layout). 
JeShields original design from my description. I hope my work does his justice.
His work is too amazing, and I'm so thankful to know such a talented and wonderful person!
Sinless would not be the success it is without his work. 


Why are you doing this instead of making mad money doing Dark Heart Shadow Dagger Products?

I *already* made a fantasy game, it's called Perdition and is a prequel to Sinless. We made money up, and people who are trading their lives in pursuit of entirely fictional numbers used to deny people their basic needs is madness, and I refuse to engage in the system by seeking to do a popular thing. Sinless is not for everyone, cyberpunk is not for everyone. It is however, by far, the best thing going in cyberpunk. 

Most importantly, it is the thing I want to do and the thing I care most about in the world. Not money. Not success. A good game I want to play for me. 

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