SUPERWRITING #2


Intellectual despair results in neither weakness nor dreams, but in violence.
-Georges Bataille
FRIENDSTER
terrorisms, etc.

Click here for Starbie's new
facebook structural film / comic strip / concrete poem. 
ETC
poststructural dudes

There is some agreement that the older modernism functioned against its society in ways which are variously described as critical, negative, contestatory, subversive, oppositional and the like.
Can anything of this sort be affirmed about post-modernism and its social moment? We have seen that there is a way in which post-modernism replicates or reproduces--reinforces--the logic of consumer capitalism; the more significant question is whether there is also a way in which it resists that logic.
Fredric Jameson, The Anti-Aesthetic

an ware as explanation
abjection & contexts of criticality
critical homage to Johnny Ryan
postfemininst poetics context settings
Starbie here considers the social construction and reality of race in comics and cartoons. Starbie does not condone the use of such racist images but rather presents them as a new paradigm of radical, self-reflexive detournement.
QUEER THEORY
In societies dominated by modern conditions of production, life is presented as an immense accumulation of spectacles.
SUBORDINATION TO FILM
the starbie manifesto (or drawings for the cartoon network, part II)
concrete cartoons: a manifesto
- concrete cartoons begin by assuming total responsibility before comics: accepting the premise of the historical idiom as the indispensable nucleus of communication, they refuse to absorb cartoons as mere indifferent vehicles, without life, without personality without history – taboo-tombs in which convention insist on burying the idea.
- the concrete cartoonist does not turn away from cartoons, he does not glance at them obliquely: he goes directly to their center, in order to live and vivify their facticity.
- the concrete cartoonist sees the cartoon in itself - a magnetic field of possibilities - like a dynamic object, a live cell, a complete organism, with psycho-physico-chemical proprieties, touch antennae circulation heart: live.
- far from attempting to evade reality or to deceive it, concrete cartoons are against self-debilitating introspection and simpleton simplistic realism. They intend to place themselves before things, open, in a position of absolute realism.
- the old formal syllogistic-imagistic-discursive foundation, strongly shaken at the beginning of the century, has served again as a prop for the ruins of a compromised comics, an anachronistic hybrid with an atomic heart and a medieval cuirass.
- against perspectivistic, syntactic, sequential organization where cartoon vehicles sit like "corpses at a banquet," concrete cartoons offer a new sense of structure, capable of capturing without loss or regression the contemporaneous essence of poeticizable, cartoonizable experience.
- mallarmé (un coup de dés), joyce (finnegans wake), pound (cantos), stein (composition as explanation), kandinsky (small worlds), picasso (little alligator face), mccay (little nemo), ware (jimmy corrigan), groening (simpsons), spelling (beverly hills 90210), ben jones (bj and da dogs), and on a secondary plane, apollinaire (calligrammes) and the experimental attempts of the futurists-dadaists are at the root of the new cartooning procedure which tends to impose itself on a conventional organization whose formal unity is the sequence.
- the concrete cartoon becomes a relationa
l field of functions.
- the comics nucleus is no longer placed in evidence by the successive and linear chaining of panels, but by a system of relationships and equilibriums between all parts of the cartoon.
- graphic-phonetic function-relations ("factors of proximity and likeness") and the substantive use of language space as an element of decomposition maintain a simultneous dialectic of eye and voice, which, allied with the ideogrammic synthesis of pictorial meaning , creates a sentient "verbivocovisual" totality. In this way cartoons and experience are juxtaposed in a tight phenomenological unit impossible before.
CONCRETE CARTOONS: TENSION OF THING-CARTOON-WORDS IN SPACE-TIME
1958/2006
“the most pretentious bullshit I have seen in some time”

Paragraphs on Conceptual Cartoons
Ghost Starbie
I will refer to the kind of cartoon making in which I am involved as conceptual cartoon making. In conceptual cartoon making the idea or concept is the most important aspect of the work. When a cartoonist uses a conceptual form of cartoon making, it means that all of the planning and decisions are made beforehand and the execution is a perfunctory affair. The idea becomes a machine that makes the cartoon. This kind of cartoon making is not theoretical or illustrative of theories; it is intuitive, it is involved with all types of mental processes and it is purposeless. It is usually free from the dependence on the skill of the cartoonist as a craftsman. It is the objective of the cartoonist who is concerned with conceptual cartoon making to make his work mentally interesting to the spectator, and therefore usually he would want it to become emotionally dry. There is no reason to suppose, however, that the conceptual cartoonist is out to bore the viewer. It is only the expectation of an emotional kick, to which one conditioned to expressionist cartoon making is accustomed, that would deter the viewer from perceiving this sort of cartoon.
Conceptual cartoon making is not necessarily logical. The logic of a piece or series of pieces is a device that is used at times, only to be ruined. Logic may be used to camouflage the real intent of the cartoonist, to lull the viewer into the belief that he understands the work, or to infer a paradoxical situation (such as logic vs. illogic). Some ideas are logical in conception and illogical perceptually. The ideas need not be complex. Most ideas that are successful are ludicrously simple. Successful ideas generally have the appearance of simplicity because they seem inevitable. In terms of ideas the cartoonist is free even to surprise himself. Ideas are discovered by intuition. What the cartoon looks like isn’t too important. It has to look like something if it has physical form. No matter what form it may finally have it must begin with an idea. It is the process of conception and realization with which the conceptual cartoonist is concerned. Once given physical reality by the cartoonist the work is open to the perception of all, including the cartoonist. (I use the word perception to mean the apprehension of the sense data, the objective understanding of the idea, and simultaneously a subjective interpretation of both). The cartoon can be perceived only after it is completed.
Cartoons that are meant for the sensation of the eye primarily would be called retinal cartoons rather than conceptual. This would include most comic strips and "art comics" (Kramers Ergot) and certain strains of graphic fiction.
Since the function of conception and perception are contradictory (one pre-, the other post-fact) the cartoonist would mitigate his idea by applying subjective judgment to it. If the cartoonist wishes to explore his idea thoroughly, then arbitrary or chance decisions would be kept to a minimum, while caprice, taste and others whimsies would be eliminated from the making of the cartoon. The work does not necessarily have to be rejected if it does not look well. Sometimes what is initially thought to be awkward will eventually be aesthetically pleasing.
To work with a plan that is preset is one way of avoiding subjectivity. It also obviates the necessity of designing each work in turn. The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity. In each case, however, the cartoonist would select the basic form and rules that would govern the solution of the problem. After that the fewer decisions made in the course of completing the work, the better. This eliminates the arbitrary, the capricious, and the subjective as much as possible. This is the reason for using this method.
When a cartoonist uses a multiple modular method she usually chooses a simple and readily available form. The form itself is of very limited importance; it becomes the grammar for the total work. In fact, it is best that the basic unit be deliberately uninteresting so that it may more easily become an intrinsic part of the entire work. Using complex basic forms only disrupts the unity of the whole. Using a simple form repeatedly narrows the field of the work and concentrates the intensity to the arrangement of the form. This arrangement becomes the end while the form becomes the means.
Conceptual cartooning doesn’t really have much to do with mathematics, philosophy, or any other mental discipline. The mathematics used by most cartoonists is simple arithmetic or simple number systems. The philosophy of the work is implicit in the work and it is not an illustration of any system of philosophy.
It doesn't really matter if the reader understands the concepts of the cartoonist by reading the cartoon. Once it is out of her hand the cartoonist has no control over the way a reader will perceive the work. Different people will understand the same thing in a different ways.
If the cartoonist carries through her idea and makes it into visible form, then all the steps in the process are of importance. The idea itself, even if not made apparent, is as much a work of art as any finished product. All intervening steps - sketches, drafts, failed attempts, versions, studies, thoughts, conversations- are of interest. Those that show the thought process of the cartoonist are sometimes more interesting than the final product.
Determining what length a piece should be is difficult. If the cartoon were made lengthy then the size alone would be impressive and the idea may be lost entirely. Again, if it is too small, it may become inconsequential. I think the cartoon must be long enough to give the reader whatever information she needs to understand the work and framed in such a way that will facilitate this understanding.
The page can be thought of as the flat area bound by the three-dimensional volume. Any tome will occupy space; one must never disregard the physical characteristics of the printed volume. If the cartoon is meant to reside permanently on the computer or network, its placement on the screen or printout is equally important. It is the interval between things that can be measured. The intervals and measurements can be important to a work of uncreative cartoon making. If space is relatively unimportant -- as, for example, on a web page -- it should be regularized and made equal (things placed equal distances apart) to mitigate any interest in interval. Regular space might also become a metric time element, a kind of regular beat or pulse. When the interval is kept regular whatever is irregular gains more importance.
Marketplace fiction and forms of "purposeful" cartoon making are of completely opposite natures. The former is concerned with making a cartoon with a specific function. Fiction, for example, whether it is a work of art or not, must be utilitarian or else fail completely. Uncreative cartoon making is not utilitarian. When comics start to take on some of the characteristics, such as staking out utilitarian zones, it weakens their function as art.
New materials are one of the great afflictions of contemporary cartoon making. Some cartoonists confuse new materials with new ideas. There is nothing worse than seeing art that wallows in gaudy baubles. The electronic cartoon making landscape is littered with such failures. By and large most cartoonists who are attracted to these materials are the ones who lack the stringency of mind that would enable them to use the materials well. It takes a good cartoonist to use new materials and make them into a work of comics. The danger is, I think, in making the physicality of the materials so important that it becomes the idea of the work (another kind of Romanticism). It is challenging enough for the cartoonist to simply write with the rigidity of an idea in mind; add to that programming, design and sound and the challenge becomes insurmountable.
Cartoon making of any kind is a physical fact. The physicality is its most obvious and expressive content. Conceptual cartoons are made to engage the mind of the reader rather than her ear or emotions. The physicality of the work can become a contradiction to its non-emotive intent. Sequence, closure, and thought balloon enjambment only emphasize the physical aspects of the work. Anything that calls attention to and interests the reader in this physicality is a deterrent to our understanding of the idea and is used as an expressive device. The conceptual cartoonist would want to ameliorate this emphasis on materiality as much as possible or to use it in a paradoxical way (to convert it into an idea). This kind of cartoon making, then, should be stated with the greatest economy of means. Ideas may be stated with numbers or words or any way the cartoonist chooses, the form being unimportant.
These paragraphs are not intended as categorical imperatives, but the ideas stated are as close as possible to my thinking at this time. These ideas are the result of my work as a cartoonist and are subject to change as my experience changes. I have tried to state them with as much clarity as possible. If the statements I make are unclear it may mean the thinking is unclear. Even while writing these ideas there seemed to be obvious inconsistencies (which I have tried to correct, but others will probably slip by). I do not advocate a conceptual cartoon making practice for all cartoonists. I have found that it has worked well for me while other ways have not. It is one way of cartoon making; other ways suit other cartoonists. Nor do I think all conceptual cartoons merits the reader's attention. Conceptual cartoons are good only when the idea is good.
The Cartoonz Avant-garde is Undesirable (experiment in concrete comics distributed at APE and Comicon)

1. The cartoonz avant-garde of today that does not reiterate accepted mystifications is nevertheless socially repressed. The movement society desires is the one that it can buy up — it is the pseudo-cartoonz avant-garde.
2. To those who create new values, the life of today appears to be an illusion, a fragment. If the cartoonz avant-garde puts into question the meaning of life and wishes to put to practical use its conclusions, it finds itself cut-off from all possibilities and sealed-off from society.
3. The aesthetic debris of the cartoonz avant-garde (pictures, film, poetry, etc.) have become both desirable and ineffectual. What is undesirable is the complete reorganization of the conditions of life such that the basis of society is altered.
4. Once the products of the cartoonz avant-garde have been neutralized aesthetically and brought upon the market, its issues — directed as always at realization through all of life — must be split up, talked to death and side-tracked. We protest in the name of the cartoonz avant-garde past and present, and in the names of all the isolated and dissatisfied artists, against this cultural necrophilia; we call on all creative powers to boycott such discussions.
5. Modern culture has no substance, possesses no strength capable of mounting a real resistance to the resolutions of the cartoonz avant-garde.
6. We, the creators of new values, are no longer shouted down by the protectors of culture, but are assigned designations in specialised fields, and our demands are thus made to appear ridiculous.
7. In this society, artists are expected to take over the role of the Court Dudes of the past, expected to take payment for providing society with the delusion that there is a special kind of cultural freedom.
8. Social snobbery would prescribe for the cartoonz avant-garde a particular place, which it can't leave without giving up its respectability.
9. The very life of the artist is the leavening agent in the rising of a new society from our withering European culture. This is not a process that should be stopped; it should be sped up!
10. European culture is a sick, pregnant, old hag who is going to die. Should we try to save the mother or the child? Some would try to rescue the mother, even if it meant killing the child. The cartoonz avant-garde has decided: the mother must die so that the child may live!
11. Yesterday's cartoonz avant-garde is old hat. The problem with the artistic, political left today is one of truth: "A Truth only lives to be ten years old" (Ibsen).
12. Artists and intellectuals! Support the cartoonz avant-garde movement, for it chases after no Utopias. It is the only movement that will relieve the condition of contemporary culture.
13. The duty of the cartoonz avant-garde consists solely and utterly in enforcing its recognition before its discipline and its program have become watered down — and this is precisely what the cartoon avant-garde intends to do.
Please also include feminist critique again.
GHOST STARBIE ©




















