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- research-articleMarch 2017
My Digital Hand: A Tool for Scaling Up One-to-One Peer Teaching in Support of Computer Science Learning
SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science EducationPages 549–554https://doi.org/10.1145/3017680.3017800Increased enrollments in computer science programs presents a new challenge of quickly accommodating higher enrollment in computer science introductory courses. Because peer teaching scales with enrollment size, it is a promising solution for supporting ...
- research-articleOctober 2014
Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts
TEEM '14: Proceedings of the Second International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 171–177https://doi.org/10.1145/2669711.2669896In this paper the researchers describe the use of gamification and virtual reality-enhanced learning in university engineering and architecture classes. Our goal is to increase student motivation and engagement through various technologies and learning ...