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CommandTalk: a spoken-language interface for battlefield simulations

Published: 31 March 1997 Publication History

Abstract

CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forces, modify missions during execution, and control simulation system functions. CommandTalk combines a number of separate components integrated through the use of the Open Agent Architecture, including the Nuance speech recognition system, the Gemini natural-language parsing and interpretation system, a contextual-interpretation module, a "push-to-talk" agent, the ModSAF battle-field simulator, and "Start-It" (a graphical processing-spawning agent). Commano Talk is installed at a number of Government and contractor sites, including NRaD and the Marine Corps Air Ground Combat Center. It is currently being extended to provide exercise-time control of all simulated U.S. forces in DARPA'S STOW 97 demonstration.

References

[1]
Cohen, P. R., A. J. Cheyer, M. Wang, and S. C. Baeg (1994) "An Open Agent Architecture," in Working Notes, AAAI Spring Symposium Series, Software Agents, Stanford, California, pp. 1--8.
[2]
Dowding, J., J. M. Gawron, D. Appelt, J. Bear, L. Cherny, R. Moore, and D. Moran (1993) "Gemini: A Natural Language System for Spoken-Language Understanding," in Proceedings 31st Annual Meeting of the Association for Computational Linguistics, Columbus, Ohio, pp. 54--61.
[3]
Dowding, J., R. Moore, F. Andry, and D. Moran (1994) "Interleaving Syntax and Semantics in an Efficient Bottom-Up Parser," in Proceedings 32nd Annual Meeting of the Association for Computational Linguistics, Las Cruces, New Mexico, pp. 110--116.

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    cover image DL Hosted proceedings
    ANLC '97: Proceedings of the fifth conference on Applied natural language processing
    March 1997
    417 pages

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    Association for Computational Linguistics

    United States

    Publication History

    Published: 31 March 1997

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