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Retaining nearly one-third more majors with a trio of instructional best practices in CS1

Published: 06 March 2013 Publication History

Abstract

Beginning in 2008, we introduced a new CS1 incorporating a trio of best practices intended to improve the quality of the course, appeal to a broader student body, and, hopefully, improve retention in the major. This trio included Media Computation, Pair Programming, and Peer Instruction. After 3 and 1/2 years (8 CS1 classes, 3 different instructors, and 1011 students passing the course) we find that 89% of the majors who pass the course are still studying computing one year later. This is an improvement of 18% over our average retention of 71% for the previous version of the course (measured since Fall 2001). If the focus shifts from retention of passing CS1 majors to retention of CS1 initially enrolled majors, multiple improvements--fewer students drop, more students pass, and more passing students are retained--compound to increase retention by 31% (from 51% to 82%). In this paper we analyze further aspects of these results, detail the three instructional design choices, and consider how they impact issues known to affect retention.

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    cover image ACM Conferences
    SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
    March 2013
    818 pages
    ISBN:9781450318686
    DOI:10.1145/2445196
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 06 March 2013

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    Author Tags

    1. active learning
    2. contextualized computing
    3. pair programming
    4. peer instruction
    5. student-centric learning

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    • (2024)Exploring the Interplay of Metacognition, Affect, and Behaviors in an Introductory Computer Science Course for Non-MajorsProceedings of the 2024 ACM Conference on International Computing Education Research - Volume 110.1145/3632620.3671119(27-41)Online publication date: 12-Aug-2024
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