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Construction engineering and project management I: variable-speed resource motion in animations of discrete-event process models

Published: 07 December 2003 Publication History

Abstract

This paper presents research that addresses the problem of describing the accurate, variable-speed motion of simulation objects on realistically-shaped trajectories (i.e. paths) in animations of discrete-event simulation models. The work puts in place techniques that modelers can use to instruct virtual simulation objects to follow any arbitrarily-shaped velocity profiles while adhering to fixed motion completion times when traversing along any defined motion path trajectories. A computation scheme that allows simulation models to define the general shapes of relevant velocity profiles and then heuristically scales those profiles to accommodate communicated activity instance durations is presented. While allowing animated simulation objects to be moved with any arbitrarily shaped velocity profiles, this technique ensures that an object's temporo-spatial control rests entirely with the underlying simulation models.

References

[1]
Barrus, J. W., and R. C. Waters. 1997. QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments. In Proceedings of the Second Symposium on Virtual Reality Modeling Language, 59--64, New York, New York: Association for Computing Machinery.
[2]
Kamat, V. R., and J. C. Martinez. 2003a. Automated Generation of Dynamic, Operations Level Virtual Construction Scenarios. Electronic Journal of Information Technology in Construction (ITcon), Vol. 8, 65--84. Available online via <http://www.itcon.org> {accessed June 20, 2003}.
[3]
Kamat, V. R., and J. C. Martinez. 2003b. Validating Complex Construction Simulation Models Using 3D Visualization. Systems Analysis Modelling Simulation, Vol. 43:4, 455--467.
[4]
Law, A. M., and W. D. Kelton. 2000. Simulation Modeling and Analysis, 3rd Ed. New York, NY: McGraw-Hill.
[5]
Schriber, T. J., and D. T. Brunner. 2001. Inside Discrete-Event Simulation Software: How it Works and Why it Matters. In Proceedings of the 2001 Winter Simulation Conference, ed. B. A. Peters, J. S. Smith, D. J. Medeiros, and M. W. Rohrer, 158--168, Piscataway, New Jersey: Institute of Electrical and Electronics Engineers.

Cited By

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  • (2005)Intelligent preemption in construction of a manmade island for an airportProceedings of the 37th conference on Winter simulation10.5555/1162708.1162974(1515-1523)Online publication date: 4-Dec-2005

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Published In

cover image ACM Conferences
WSC '03: Proceedings of the 35th conference on Winter simulation: driving innovation
December 2003
2094 pages
ISBN:0780381327

Sponsors

  • IIE: Institute of Industrial Engineers
  • INFORMS/CS: Institute for Operations Research and the Management Sciences/College on Simulation
  • ASA: American Statistical Association
  • ACM: Association for Computing Machinery
  • SIGSIM: ACM Special Interest Group on Simulation and Modeling
  • IEEE/CS: Institute of Electrical and Electronics Engineers/Computer Society
  • NIST: National Institute of Standards and Technology
  • (SCS): The Society for Modeling and Simulation International
  • IEEE/SMCS: Institute of Electrical and Electronics Engineers/Systems, Man, and Cybernetics Society

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Winter Simulation Conference

Publication History

Published: 07 December 2003

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WSC03
Sponsor:
  • IIE
  • INFORMS/CS
  • ASA
  • ACM
  • SIGSIM
  • IEEE/CS
  • NIST
  • (SCS)
  • IEEE/SMCS
WSC03: Winter Simulation Conference 2003
December 7 - 10, 2003
Louisiana, New Orleans

Acceptance Rates

WSC '03 Paper Acceptance Rate 128 of 189 submissions, 68%;
Overall Acceptance Rate 3,413 of 5,075 submissions, 67%

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Cited By

View all
  • (2005)Intelligent preemption in construction of a manmade island for an airportProceedings of the 37th conference on Winter simulation10.5555/1162708.1162974(1515-1523)Online publication date: 4-Dec-2005

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