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A numerical method for rendering spherical reflections

Published: 23 October 1990 Publication History

Abstract

Reflections in curved surfaces add an additional dimension to the visualization of computer generated scenes. Conventionally, they are generated by either texture mapping or ray tracing. However, these methods have serious drawbacks restricting their use in many applications. In this paper, current methods in rendering reflections in curved surfaces are examined. A numerical algorithm to derive spherical reflections is presented as a promising alternative. This algorithm exhibits many attractive properties, e.g., low computation cost, object space coherence, resolution and device independence, etc. Furthermore, this method can be generalized to render reflections in a family of curved surfaces.

References

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J. F. Blinn and M. E. Newell, "Texture and Reflection in Computer Generated Images," Communication of the ACM, 19(10), November 1976.
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M. Born and E. Wolf, "Principles of Optics," Pergamon Press, 1965.
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E. Catmull, "A Subdivision Algorithm for Computer Display of Curved Surfaces," Ph. D. Thesis, Dept. of Computer Science, Univ. of Utah, 1974.
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D. P. Dobkin, W. P. Thurston and A. R. Wilks, "Robust Contour Tracing," Princeton University Technical Report, CS-TR-054-86, September 1986.
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A. Fujimoto, T. Tanaka and K. Iwata, "ARTS: Accelerated Ray Tracing System," IEEE CG&A, 6(4), April 1986.
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E. S. Panduranga, "Reflections in Curved Surfaces," Ph. D. Thesis, Dept. of Computer Science, Univ. of Princeton, October 1987.
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cover image ACM Conferences
VIS '90: Proceedings of the 1st conference on Visualization '90
October 1990
501 pages
ISBN:0818620838

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 23 October 1990

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VIS90
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VIS90: Visualization '90
October 23 - 26, 1990
California, San Francisco

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