A numerical method for rendering spherical reflections
Abstract
References
Recommendations
Interactive Approximate Rendering of Reflections, Refractions, and Caustics
Reflections, refractions, and caustics are very important for rendering global illumination images. Although many methods can be applied to generate these effects, the rendering performance is not satisfactory for interactive applications. In this paper,...
Realtime Rendering Glossy to Glossy Reflections in Screen Space
Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method for rendering screen-space ...
Real-time multiply recursive reflections and refractions using hybrid rendering
We present a new method for real-time rendering of multiple recursions of reflections and refractions. The method uses the strengths of real-time ray tracing for objects close to the camera, by storing them in a per-frame constructed bounding volume ...
Comments
Information & Contributors
Information
Published In
- Conference Chairs:
- Bruce Eric Brown,
- Gary Laguna,
- Editor:
- Arie Kaufman,
- Program Chairs:
- Larry Rosenblum,
- Gregory M. Nielson
Sponsors
- SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
- IEEE Computer Society Technical Committee on Computer Graphics
Publisher
IEEE Computer Society Press
Washington, DC, United States
Publication History
Check for updates
Qualifiers
- Article
Conference
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 191Total Downloads
- Downloads (Last 12 months)14
- Downloads (Last 6 weeks)4
Other Metrics
Citations
View Options
Get Access
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in