Category Archives: Development
On Music, Sound Effects, Story
Polishing the Architecture
Progress!
On Friday we officially reached the Puzzle Complete milestone. This means that all puzzles that will be in the game when it ships are in the game now. It does *not* mean that the game is done. We still have a lot to do! But it *does* mean that the nature …
What we’ve been working on lately.
We built a DirectX11 rendering backend for our engine, which is likely to be the default when running on Windows. Up until now we had been running on DirectX9, which made sense when we thought the game was going to be done a while ago. But these days, DX9 is …