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This is not a complete changelist but a list of
new features available in the latest version of MegaPOV
and in previous versions.
MegaPOV 1.0 is a fresh start, based on the sources of
POV-Ray 3.5. Therefore old (pre-1.0) MegaPOV scenes will not run without
modifications.
New in MegaPOV 1.2.1
- Several Mechsim bugfixes
- Improved compatibility of the PPM/PGM reader with the standard
- Resolution of problems of the Windows version
New in MegaPOV 1.2
- Area light trace level control
- Bicubic interpolation for image maps
- New features in the mechanics simulation patch
- Custom tone mapping feature
- Radiosity improvements
- Several bug fixes
New in MegaPOV 1.1
- Media Fur
- HDR (High Dynamic Range) image read and write support
- New user_defined camera projection type
- New camera_view pigment type
- Reintroduced motion_blur from MegaPOV 0.7
- New post processing feature
- Connection-connection collisions and faster collisions for mechsim patch
- Angle of incidence and projection pattern from MLPov
- Several new spline types
- no_radiosity flag for objects
- Much more (complete list in the documentation)
New in MegaPOV 1.0
- Clothray cloth simulation system
- Sim-POV mechanics simulation system
- Film exposure simulation
- Text object alignment
- Frame_Step feature
- Internal function f_triangle
- sor_spline type in splines
- Spline accessed like array
- UV mapping in torus object
- UV mapping in parametric object
- Much more (complete list in the documentation)
Features already known from MegaPOV 0.7 or before
- Listed pattern (before solid pattern)
- Displace warp
- Glow effect
- Time and date functions
- Timer functions
- Set directive
- Noise pigment
Copyright 2006 by MegaPOV Team, last modified Mon, 15 May 2006 11:17
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