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Graphics and GPU Programming Tutorials
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Toon Shader Using Unity
By
Iron-Warrior
, published January 15, 2019
Graphics and GPU Programming
8
1
33,748
A Practical Approach to Managing Resource States in Vulkan and Direct3D12
By
DiligentDev
, published January 13, 2019
DX12
Vulkan
Graphics
Graphics and GPU Programming
8
4
22,429
Efficient Instancing in a Streaming Scenario
By
Treesong
, published September 23, 2018
Graphics and GPU Programming
7
2
16,392
Effect: Area Light Shadows Part 1: PCSS
By
Vilem Otte
, published September 17, 2018
Algorithm
Graphics and GPU Programming
9
1
32,905
Contact-hardening Soft Shadows Made Fast
By
maxest
, published September 02, 2018
3D
Graphics and GPU Programming
5
2
56,599
Ray Tracing - Part 1
By
Bacterius
, published August 08, 2018
Graphics and GPU Programming
13
2
40,597
Effect: Black Hole Background
By
Vilem Otte
, published July 12, 2018
Unity
Graphics and GPU Programming
13
4
16,634
Rendering with Shaders: Implementing Lighting Effects in C++ Game Development
By
khawk
, published May 25, 2018
Graphics and GPU Programming
1
0
21,922
Designing A Modern Cross-Platform Graphics Library
By
DiligentDev
, published November 23, 2017
DX11
DX12
OpenGL
Graphics and GPU Programming
7
5
23,208
GPU Performance for Game Artists
By
jbadams
, published March 15, 2017
Optimization
Graphics and GPU Programming
4
2
39,097
OpenGL API Overhead
By
_Wizard_
, published February 23, 2017
Graphics and GPU Programming
2
10
25,919
Shadows and light on Kepler 22
By
Degi
, published September 22, 2016
Graphics and GPU Programming
1
5
20,912
Shadow Map Silhouette Revectorization (SMSR)
By
VladimirBondarev
, published June 15, 2016
Graphics and GPU Programming
0
2
18,456
Vulkan 101 Tutorial
By
jhenriques
, published June 12, 2016
Graphics and GPU Programming
0
11
60,813
Procedural Generation: Implementation Considerations
By
franciscora
, published June 11, 2016
Graphics and GPU Programming
0
1
24,402
Procedural Generation: Pros and Cons
By
franciscora
, published June 08, 2016
Graphics and GPU Programming
1
4
30,993
Billboarded Foliage in Unreal Engine 4
By
Brain
, published June 08, 2016
Graphics and GPU Programming
0
10
84,231
Vulkan Tutorial 2: Vulkan for OpenGL ES Developers
By
khawk
, published March 23, 2016
Vulkan
OpenGLES
Graphics and GPU Programming
0
0
6,998
Coverage Buffer as main Occlusion Culling technique
By
DayWall
, published June 26, 2015
Graphics and GPU Programming
0
17
45,653
Dynamic vertex pulling with D3D11
By
CyrilBazhenov
, published April 30, 2015
Graphics and GPU Programming
1
7
34,549
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