About Dan Paladin
Dan Paladin is an Artist, Art Director and co-founder of The Behemoth. Dan and the rest of the Behemoth crew are responsible for bringing us award winning titles, Alien Hominid HD and Castle Crashers, both available on XBLA. Currently, Dan is focusing his attention on the company's latest game, BattleBlock Theater.About The Behemoth
The Behemoth is a video game development company located in San Diego California. The Behemoth was founded in 2003 by Artist, Dan Paladin and Programmer, Tom Fulp.About BattleBlock Theater
BattleBlock Theater is the 3rd game produced by The Behemoth. A mysterious character has kidnapped the player's friends and the onus is on the player to rescue them.Interview with Dan Paladin
How old were you when you first started drawing?
Can you tell us a little bit about how you got started in
the games industry?
Who would win in a fight, a pig or a rooster?
You have a very unique style to your artwork, what has
been your biggest influence?
What tools do you use?
I heard a rumor that you can walk on water, does that make
surfing easier?
How do you approach creating a new character and what is
the process you follow?
What does your art pipeline look like, from creation to
game?
What advice would you give to aspiring game artists?
When they allow human cloning (it can't be far off, can
it?) can I clone you and then keep your clone in my closet to churn out artwork on demand?
I heard that your company, The Behemoth has a very unique
work structure with flexible working hours and relaxed working conditions. Is this true and if so how does it work out?
What do you look for in potential employees at
Behemoth?
Can you tell us a little bit about your latest project,
Game 3?
Interview originally conducted in April of 2010. Interview was delayed in posting by the ineptitude of a certain editor in chief who will go unnamed. Oh wait, there's only one.
/facepalm
- Gaiiden