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Latest vehiclephysics Activity

Hello, i was wondering if anyone here knows good methods to integrate 3 torques into a wheel's angular velocity in a physically correct manner? The 3 torque's i have are:

  • Torque from drivetrain
  • Torque from brakes
  • Torque from friction
  • For now the friction torque is calculated as the following pseudo co…

    308 views
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    SiriusT987 said:
    do split the input torque from the engine into two equal parts, but that’s it,

    So, that's a locked differential ?
    Your suspension values seem ok, but the damping could be higher, and don't forget that stiff rear suspension causes oversteer.
    Also it's worth considering to separate the b…

    5,589 views

    @bmarci I will have a look at these websites also my physics simulation runs at 250 fps so I guess I'm in the ballpark of what you suggested. Also, I want to thank you for the continuous help with vehicle physics they can get tricky, especially at this stage.

    15,944 views

    I was wondering if anyone has some good methods for visualizing wheel rotation using torque value. I Have tried a few different methods from this forum and a couple of others and most of the examples shown don't show much of the formula making it difficult to implement.

    This is one method I found to…

    3,347 views

    taby said:

    This is fascinating. Any code that you can spare?

    If you are fancy about sim coding, you'll find some material here: http://racer.nl
    Sources

    11,082 views
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