Latest unrealengine4 Activity
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- As I promised, I'm back with some updated content and a sneak peek at the gameplay. (Don't be harsh, the game is still in development...). However, I have some sad news: the release date has been delayed. I will be back with additional information about the delay as soon as I see the l…
Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.
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Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.
Shallow Wish is an action-adventure game in development, now on …
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As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …
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(Originally published by me on my LinkedIn. Thanks to teammate and friend Connor Barthelmie for helping me with some of the tips and proofreading this article.)
I recently took part in the Unreal Engine 4 Spring Jam 2018. This involved a lot of firsts for me - first time leading a game jam team, f…
I made a tool in Blueprint, Trailmarker. It's for placing markings on surfaces in Unreal Engine 4 and comes with a wide range of features and settings.
Features:
- Project markings on landscapes, static or skeletal meshes.
- Add markings to a decal or in your material through a material function.
- Only capt…
I`m ready to do that. Sent PM
The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft. @sharpert , do you have legal authority to port this game from UE2 to UE4?
@StarjumpDev Thank you! I am familiar with blackboard for AI, but had never thought of it's use in this situation. Also, thanks for the warning on the extra column. So far I have just displayed text by having it keyed manually into the C++ blueprints, but that is just for testing. Going forwa…
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Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!
Five months of development so far and I plan on uploading weekly devlogs.
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Hello!
This is the fifteenth entry of my development blog for my project 'Tracked Mind'.
This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recre…