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A conversion guide from Blueprint to C++ and vice versa. Most every BP feature demonstrated in C++ code instead.
I wanted to create a broad and comprehensive overview of using C++ and BP in the unreal engine. I'll explore these topics in much more depth in later videos.
But this video should be enoug…
Bold plans require dedication that often falls into the league of the fantastical: Few would dare to tackle those, even less succeed in it… While the end is still yet to be seen, the idea of a walking creature of a beast, that only existed on paper for so long, has slowly taken its shape; over the …
How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.
Unfortunately this video was recorded …
The last sentence got cut for some reason ^^ Here it is :
“If anyone is interested in collaborating, please let me know !”
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)
Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…
Hi there!
I will be glad if you play my game.
This is a platform game in which you have to control your character, collect keys and open doors to the next levels. The ultimate goal of the game is to find the hidden artifact.
It is my first time experience of 2D scroll-side game with …
Hi, my name is Adam and I’m the Project Manager & Developer of our game. We are using Unreal Engine 4 for this project. We already have a Pre-alpha Demo and a video about the demo. We already created the complicated systems, so it's time to add art to the game.
About the game:
Our game is a Reali…
A lot of Unreal Engine developers are afraid to learn C++. Mainly because most people online are saying that it's a hard-to-learn language. Which is not true. Second, a lot of people talk about how "normal" C++ is different from C++ used in Unreal Engine. So we made a post comparing the raw C++ use…
I have no idea on how to delete posts, but still,
We found who we were looking for, thanks for checking the post!
Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.
Epic has announced the release of Unreal Engine 4.27. This release introduces powerful new features for creators across game development, film and television, architecture, automotive, and beyond. Highlights include major updates to our in-camera visual effects toolset for virtual production, enhan…
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
Epic Games revealed a first look at MetaHuman Creator, a new browser-based app that empowers game developers and creators of real-time 3D content to slash the time it takes to build digital humans from weeks or months to less than an hour, while maintaining the highest level of quality. MetaHuman C…
This tutorial provides the groundwork that should allow C++ UE4 developers to construct new Blueprint nodes that can be much more powerful and user friendly than a simple C++ function that has been tagged BlueprintCallable
. Ultimately these custom nodes function almost the same way as a Blu…
Epic Games today released Unreal Engine 4.26, delivering powerful new tools that extend the ability of creators to craft believable real-time environments and characters for games, film and TV, visualization, and training and simulation; as well as continued advancements to Unreal’s industry-leadin…