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Latest u3d Activity

The character controller physics of the Quake 3 Arena game engine are responsible for handling the movement and collision detection of the player character. These physics are designed to simulate the movement of a first-person shooter (FPS) character in a 3D environment, and are based on a combinat…

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Inverse kinematics (IK) is a technique used in game engines and animation software to control the movement of a character's joints in a more realistic way. It allows the game developer to specify the desired end position for a character's limb, and then calculates the rotations of the individual jo…

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