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Latest translation Activity

CatKrakenStudio_Localization_Team
October 02, 2024 02:06 PM
Help developers to localization games
HELLO!

We are a small team of enthusiastic translators from Russia. We want to help video game developers to localise their game (at least at the text level) into Russian.

Our team consists of volunteers who are ready to make a good translation for your video game (and not only).

We have some guys in…

827 views
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The generic solution to your problem is commonly called “root motion" (https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/RootMotion/​ , https://docs.unity3d.com/Manual/RootMotion.html).​ 

I have no experience in implementing it myself, only used it in the various e…

5,900 views
Handling animation translation

I have not worked much with animation data, and actually i have animated it all by myself.

But i think it is common to us a root bone which represents the ground. This root bone parents the hip / pelvis, which usually is the first bone in the character hierarchy.
When animating a walking cycle, the r…

3,692 views

Simply trying it may give a faster answer than waiting for someone to answer the question.

Try to figure out what you see as the most likely correct solution, and build it in a small scale. If it works, you're done. If it fails you learned your idea was wrong, try to figure out what is wrong, correc…

3,933 views

Lock the thread if you can't keep the spammers (or whoever is replying) out.

6,591 views

Howdy fellows! You can call me u/varol42, I am working at Locus Turcus as Gaming Localizations Management and Sales Lead

 I am aware you have to be sure that your game is fully localized if you're looking to reach the Turkish market. That's why I am introducing you Locus Turcus! …

3,425 views
Localizing A Game Into French — Which Variant Should You Choose?

So, you’re making an awesome indie game, and now you’re thinking about localizing it into French?

Great idea! There are 275 million people worldwide who speak French, and some people even say it could be the most spoken language in the world by 2050.

The French variant spoken in France is quite di…

10,848 views
LocalizeDirect
June 22, 2021 01:19 PM
New Gridly-memoQ integration to drive efficiency for game and app localization projects

Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…

8,210 views
LocalizeDirect
March 16, 2021 12:32 PM
Memsource partners with Gridly to deliver seamless localization workflow for game studios

Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.

Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…

17,892 views
LocalizeDirect
February 16, 2021 08:18 AM
Pivot Translation: Localization Technique For Non-English Games

In the games industry (as well as the general localization field), English is referred to as a lingua franca. Games can however be developed in many languages and not just English. This is very much the case in countries like Russia, China, Korea, or Japan. Pivot translation is a cost-savvy approac…

5,068 views
A step-by-step guide to game localization

Modern game developers understand that it’s not enough just to create an awesome game — you have to make it accessible to the broader public. That’s where localization comes in.

Simple as it may seem, however, some companies still struggle or even fail when localizing their product. And we’re not ev…

14,865 views
How to Make Successful Hyper-Casual Games That Will Thrive Globally

In 2019, the top-performing hyper-casual games claimed to have 94K players — the highest ever number for the mobile market. In 2020, hyper-casual games show no sign of slackening in popularity, with 72% expansion in Q1 of this year.

If you are a mobile game developer, you may have already been think…

11,367 views
How To Create A Perfect Game Localization Kit


As the developer of your game, you understand the history, style, and context associated with every string of text. But as outsiders, we don’t understand it (yet) like you do!

That’s why a localization kit is crucial when handing off your indie game for localization.

Here’s what to put in it and w…

10,984 views
INLINGO Game localization
April 25, 2020 08:28 AM
Interview with Senior Localisation Manager at Frontier Developments
«Our goal is to publish a great game, which will be well received all over the world» 

Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize company’s biggest projects – Elite Dangerous and Planet Zoo into dozens of languages. We talked …

6,972 views
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