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Latest Tools Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog #18 (Nuts and Bolts) -- February 18, 2019

Hello internet,

A huge portion of the changes/updates for this month are based off of the feedback I received last month during the small closed alpha. 

Level Revamps Planet 2

Revamped planet 02 and planet 04 (internal naming). Planet 2 was basically stripped of many elements (possibly to be use…

679 views
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Hi Everyone, A long time game developer here!

My sound effects design software, SFXEngine, has just been released on Steam. I've found it essential for my games. Take a look here:

https://store.steampowered.com/app/2438590/SFXEngine/

SFXEngine was first developed around 20 years ago and it has since …

5,104 views

Hi, I’m Pierre. I built a tool to store, version, sync, and organize art assets in the cloud.

As an indie, it was hard for me to organize and version art assets before they were ready for the game engine.

I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep …

4,266 views
ricvalerio
October 11, 2020 08:12 AM
The Item Editor

On this video, you can take a look at the Item Editor, how I can create potion items with it, and more.

16,558 views
khawk
June 17, 2020 06:10 PM
PowerVR SDK and Tools 2020 Release 1 now available

The first release of the PowerVR SDK and Tools for 2020 is now available for download here.

New in this release:

PVRCarbon

The API tracing and debugging tool for OpenGL ES and Vulkan with deep insight into how an application interacts with the graphics API.

Static Application Analysis

PVRCarbon now p…

7,230 views
khawk
May 29, 2020 09:59 PM
Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine

Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction within existing VR projects. Originally created to help Theia improve its own i…

6,420 views
khawk
April 23, 2020 07:32 PM
Substance Painter 2020.1 Now Available

Substance Painter 2020.1 (6.1.0) delivers a brand new exporter, Python scripting, a new curvature baker, new content, and lots of other workflow improvements, including:

  • New export window with easier and more configurable ways to export textures from a project. You can choose custom file formats, bi…
4,318 views
ricvalerio
February 24, 2020 05:52 PM
Why tooling matters in gamedev - my experience

Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project, directly with examples of many of the tools.

While some tools are better than others, they have all added a massive value to the project. Over time, and…

4,866 views

After getting some good feedback so far on this forum, I'm back again. This time it's about preprocessing rendering data. Sorry for the long rant but this is a complicated topic to me and I wanted to explain the issue well.

Currently, I'm rewriting my mishmash of 500 billion (ok more like 15, but pl…

4,721 views
khawk
November 28, 2019 03:15 AM
Marmoset Black Friday Sale Up to 60% Off

Marmoset is hosting a Black Friday sale with up to 60% savings from Wednesday, November 27 through Monday, December 2. Developers can act now to get Toolbag, Hexels, and Pano Packs at a significantly reduced price.

  • 40% off Freelance/Academic licenses of Marmoset Toolbag 3
  • 60% off Marmoset Hexels 3
  • 80%…
3,720 views
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