Latest story Activity
aigan said:
I was pretty happy for finding and defining the concepts of Volition, Autonomy and Agency, and how they map to mechanics, traversal and story.
Hehe, i need google translate for all 3 of those terms. : )
aigan said:
Actually. I was often a bit frustrated over my traversal abilities in Quake.…
As a sport example, often the most valuable players are not the one scoring the point, but the ones who consistently do the seemingly small tasks, they constantly pass the ball, they consistently block the opponent.
So it is in game development. While being a once-in-a-generation transformer might h…
Hello everyone!
I’m primarily a creative writer and musician first and foremost, but I also have some limited experience and knowledge in programming and 2D/3D art.
Here is my portfolio link for my published music works: https://www.lucaskneipp.com
I’ve always wanted to participate in creating a publi…
Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.
Shallow Wish is an action-adventure game in development, now on …
As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …
Hello and welcome to this weeks dev diary, the short version!
Last week went by along the following topics;
- Shuffling around with the website color themes - still not sure what I like the best, but for the final First version (V1.0) the theme will be dark.
- Tried out some ideas with the website's Tab d…
It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built beforehand will mean nothing, as all that there was to know will be forever-lost. The lineage of those who came before us will be broke…
Hello, and welcome to this weeks dev diary!
Today I will briefly explain about my ideas for a short music composition, that I will likely use as the BGM (background music) for the first teaser for the Horror title, despite the RTS title being the priority currently. I have thought about the musical …