Latest skills Activity
this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt
@undefined Exactly, i find it a good way to implement the system and make it “fresh”.
Synergies and contras is something i have to a look at, right now i have some ideas for the debuffs, being the “most clear”:
1 fire element at spell = 1 fire charge
1 fire charge applied to char = 1 mark of heat.
3 ma…
Never use pointers to allocate memory. :P
Algorju said:
How do teams decide what will make the cut?
With an agreed upon ranked list of what is most important.
Thank you both for the awesome feedback!
I know that “gameplay” engineer is a generic term, but it does help to narrow the broad field of game development down a bit to make it more digestible for someone new to it and a little overwhelmed with the career choices. I do understand the need to special…
I have started my little project a couple of days ago in Unity, and so there's already some stuff to be written about.
Today, my work from two first days. Tommorow, I'll write about the third and the fourth day. As the time goes on I hope to post whenever I make a bigger commit to my repositor…
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw
In the spirit of continuation (from last entry)In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…