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Latest SDL2 Activity

Alberth
October 05, 2024 09:11 AM

For example, for the TTF_OpenFont call, read https://wiki.libsdl.org/SDL2_ttf/TTF_OpenFont  . Note it may return an error value if it fails. Do that for all function calls. Check its documentation, and verify that your code correctly uses the functions so they don't give errors.

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congrats! keep going. + start by just detecting the edges of the screen instead of a full AABB. 

12,727 views
Aressera
August 08, 2023 08:47 PM

frob said:
Think like Lego blocks, ten or so basic blocks can be used in many ways to build complex creations.

@frob I'd be curious if you could provide some examples of these to help make things more concrete.

4,149 views
Nick72c
July 03, 2022 01:47 AM
Parallax Zoom!! Gone Green!!

With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.

Then added the remaining lives indicator and improved AI attack patterns,

From very early on in the games development I wanted to use a restricted number of textur…

6,658 views
ZerohBeat
March 31, 2020 05:25 PM
Finally I made a game.

Hi, its Aleks. 

This is my post mortem of making my first game from start to finish and publishing the game.

Game Page: https://zerohbeat.itch.io/zerohbeat-adventure

My game is a very simple and very short Adventure / Visual Novel style game

The game is built using:

  • C++ and SDL (for rendering, wi…
4,245 views
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