Latest SDL2 Activity
For example, for the TTF_OpenFont call, read https://wiki.libsdl.org/SDL2_ttf/TTF_OpenFont . Note it may return an error value if it fails. Do that for all function calls. Check its documentation, and verify that your code correctly uses the functions so they don't give errors.
Went ahead and put a tutorial on github with the code.
https://github.com/hayesgr/Dungeon_gen/tree/main
congrats! keep going. + start by just detecting the edges of the screen instead of a full AABB.
Hope it works.
Tutorial: https://github.com/Noah11012/sdl2-tutorial-code/tree/master/tutorial3_keyboard_movement
frob said:
Think like Lego blocks, ten or so basic blocks can be used in many ways to build complex creations.
@frob I'd be curious if you could provide some examples of these to help make things more concrete.
With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.
Then added the remaining lives indicator and improved AI attack patterns,
From very early on in the games development I wanted to use a restricted number of textur…
Hi, its Aleks.
This is my post mortem of making my first game from start to finish and publishing the game.
Game Page: https://zerohbeat.itch.io/zerohbeat-adventure
My game is a very simple and very short Adventure / Visual Novel style gameThe game is built using:
- C++ and SDL (for rendering, wi…