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Latest SDL Activity

pbivens67
October 02, 2024 11:47 PM

I am working on printing text to the screen

3,152 views
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biell2015
August 06, 2024 04:48 PM

You are not understanding, as always of course, I'm not using shaders because it's more work, I'm not using them because I don't want to. I don't care about performance, I didn't ask anyone about this, I didn't even mention this word in my question…

5,333 views
biell2015
August 09, 2024 02:51 AM
Transparent pixels in image are rendered as black when using glBlitFramebuffer()

If I use this code to draw a image WITH TRANSPARENCY to the screen, the transparent pixels are rendered as black, as you can see here:

GLuint fboId = 0;
glGenFramebuffers(1, &fboId);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboId);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, …
1,906 views
NubDevice
March 22, 2024 10:47 PM

pbivens67 said:

Is the ampersand point to the address of the rect values(?)

Browse this google search: pointer vrs reference c++

Also, look at the first and second answers at this stackOverflow related question.
In here you'll find a visual comparison example and a second point of view when talking abo…

11,950 views
Acosix
March 17, 2024 11:27 AM

A galaxy is a really large place.

13,022 views
renedudfield
October 31, 2019 10:27 AM
pygame book

The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.

Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.

  • [ Pixel Perfect Collision Detec…
6,743 views
sneaky_squirrel
July 09, 2018 06:17 AM
Researching my Animation Pipeline

This is my first blog post.

I am making a videogame as a learning exercise, using SDL 2.0 as my framework (I can't call it an engine, but I'm using it as my game engine).

I opted to attempt a 2D Turn Based game.

 

Animation

I have followed SDL tutorials and am now familiar wi…

4,069 views
lilington
November 16, 2017 03:31 AM
Soul of Mask close to release

Hey,

Me again, I got some problem with SDL2_mixer on macOs, actually I am thinking about cancelling MacOs version as I found no solution to  play sounds in this platform.

Looks like we will stick with Windows and Linux.

Good news, the development is about to be close now. and i provi…

3,094 views
lilington
November 06, 2017 05:18 AM
Soul of Mask

Hi,

My name is Alain Perrin,I come here to present my project (actually almost finished) of game.

Soul Of Mask already announced on steam. It is, unfortunately, a one-man job. 3 years of pleasure and nightmares.  But it is still a joy to work on it. I was supposed to start talking about …

4,382 views
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