Latest Rotation Activity
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Have you managed to make any progress on this mutable-copy?
At first glance your concept is sound, you just need to be able to go behind (in world space) a sprite and add roll.
I'm curious about the billboard, is this camera facing?
Is the 3d Box shown just a bounding box? or is the billboard aligned …
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Hi,
I am having a weird issue when rotating my character with animation. The issue is that a position in the world is being interpreted differently depending on the direction of the character. When I do not apply the animation rotation data to it, it seems correctly identify the position -519.0f, 0.…
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Thank you for helping me understand and providing an insightful response once again!
This ball seems “3d” at all times, it's probably a simple convex mesh that is rotated and translated according to the simulated movement of the ball (treated as a perfect sphere).
Aren't you using a game engine that allows drawing and moving such a simple 3d model easily? What do you find challengin…
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@MarkS lol. that's almost like the first implementation, only had to make a few changes, thank you 🙂