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Latest Roguelite Activity

Butteryboo
August 15, 2024 10:46 AM
Releasing my Hobby Project for Fun

Hi everyone, my name is Craig and I'm a hobby dev from Ontario, Canada. I've been self taught learning how to make games over the past several years and I'm releasing my first title on Steam next week.

Floops Big House Adventure, coming to Steam August 21!

Steam page: https://store.steampowered.com/a…

35,370 views
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theaaronstory
May 28, 2024 06:41 PM
Waterfalls and Ghosts│ Falterstone prototype release #4

It still takes a lot of time. Prototype or not. And compared to the last updates, this one is way more moderate.

Last time we've left of with the addition of immediate things to do, which begged the question of what to do next. Exploration was a big part of the concept, springing from its replay-abi…

12,248 views

@undefined hi I'm an artist and I went to school for game development but took a break during covidband I'm looking for a project to collaborate on with before I get back in school. I'm very creative and can help with the art and story and a 2d topdown would be an awesome project to get back into i…

4,827 views

Looking For:
Assistant 2D Artist

Our Talent:
A Unity Developer
Two 2D Spine Animators,
A 2D and 3D Artist,
A Music Composer,
A Sound Designer,
A Marketer.

Project:
Lost in The Open is a 2.5D turn-based tactical roguelike. Please check out the steam page on https://store.steampowered.com/app/2027380/Lost_In_T…

3,731 views
How should I approach my code architecture for a modifier driven content generation

Your diagram gives a high level overview of the data you need to describe a dungeon, but not of how you'll generate that data: doing it all in a Dungeon Master object affected by Contract objects is not wrong, but it is so abstractly generic that it is a trivial design choice.

To make more progress,…

4,261 views
jb-dev
December 21, 2019 08:06 PM
Weekly Updates #73 - A Wild Ride

Well well, would you look at the time! It's time for another entry in your favourite Weekly Update blog! This week was quite busy I have to say. There were a lot of things to develop, refactor and design. However, there's only one new challenge this time. Nevertheless, let's get started!

Challenge …
6,490 views
jb-dev
December 14, 2019 08:14 PM
Weekly Updates #72 - Ancien Temple

Hey hello there, it's you! Another Saturday is upon us so here's this week's Weekly Update. This week was by far much more about marketing than anything else. Nevertheless, I was still able to come up with one new jungle challenge. So let's get started right away!

New Challenge

Let's start with the …

6,695 views
jb-dev
December 11, 2019 07:56 PM
Super Duper Mid-Week Update

Hi there! I don't usually post things mid-week, but this is worth blogging about!

First up, after a bit of brainstorming, I finally gave my game a title:

While it's a working title it's still a big upgrade form the vague name it once had. 

Second, coming with the brand new title is the new offici…

4,945 views
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