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Latest Physics Activity

Hi,

I'm currently working on simulating realistic vehicle physics, with a particular focus on vehicle acceleration. I’ve been using the thesis “Development of a Car Physics Engine for Games” (https://nccastaff.bournemouth.ac.uk/jmacey/MastersProject/MSc12/Srisuchat/Thesis.pdf) as a resource, which h…

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Hello, i was wondering if anyone here knows good methods to integrate 3 torques into a wheel's angular velocity in a physically correct manner? The 3 torque's i have are:

  • Torque from drivetrain
  • Torque from brakes
  • Torque from friction
  • For now the friction torque is calculated as the following pseudo co…

    303 views
    scruthut
    September 28, 2024 09:45 PM

    I just prefer to use 4.5 code for my glsl cause i got a book on shaders (shader cookbook( and that coveres it very welll, but I also read the red book. was a neat expeirence… to say the least.

    943 views

    Thanks Dirk, this definitely helps, I appreciate it. My problem is I get too hung up on the most optimal way to do things. Your contact manifold talk made a lot of sense to me for the hull vs hull case, so I was curious if this was done in practice for boxes.

    Thanks again!

    6,924 views
    Trajectory line indicator discussion

    Jikoob said:
    When narrowing down my question to the simple diagonal throw/free fall problem I do agree that the math here is not complicated and it's probably the best way to implement such mechanic.

    To me, the argument usually is: If the problem has an analytical solution, then i really want to use …

    6,445 views
    JakeMenzies
    January 11, 2020 11:42 PM
    Split-Screen Implementation

    Split screen has been added ? I will refrain from releasing too many photos/videos from now until release.

    However I will continue to post written updates on here.

    2,671 views
    khawk
    December 19, 2019 04:28 PM
    NVIDIA Announces PhysX 5.0

    NVIDIA has announced PhysX 5.0 with the release planned in early 2020. The latest release adds support for a unified constrained particle simulation framework. 

    The new version includes Finite Element Model (FEM) to support deformable bodies, improved liquid simulations, and use of arb…

    4,202 views
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