Latest photon Activity
Hello, I am Nikhil. Currently a student in Game programming in UK.
I have switched from Electronics and Communication engineering to Game Programming, so though i have some experience in Python, C, C# and C++; this whole Game development and scripting is new.
I am currently working on a Multiplayer G…
The only other multiplayer library I've used in Unity was a custom client library we wrote on our own, so I can't help on that front.
However, when deciding on networking, the first and most important decision, is what kind of gameplay you want to support! Turn-based, extrapolated-state-snapshots, a…
"Just as quantum mechanics tells us that we cannot accurately measure position and momentum at the same time,
we also proved this with Photon Bolt!"
As mentioned last week, this week we started to upgrade from Photon Bolt to Photon Fusion.
The structure and API of Fusion are complete…
Tons of folks here, including official staff from Microsoft PlayFab, Photon, Amazon GameTech, and 9 others ? Collab with other mplayer devs and ask questions!
It sounds to me as if your problem is in the UI and application logic, not in the networking.
Why does your UI let the user select a unit that doesn't belong to the player?
Why does the remote end accept a packet that says that a user selected a unit that doesn't belong to them?
Sure you can. You can wrap the Photon interface in an interface.
public interface INetworking {
GameObject GameObjectInstantiate();
Network NetworkInstantiate();
...
};
Then you implement this interface twice, once for “Photon as back end” and once for “testing framework as back end.”
Then you p…
Introduction
Marketing a new product can be difficult. It’s doubly difficult when it’s in a new space, like real-time streaming … if that’s even the right way to classify StreamSDK. Pursuant to this challenge, one way to reach people is to present novel new demos that showcase the power of the platf…