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Latest Noise Activity

gpu said:
the precomputed method now met banding artifact:(

Then you loose precision at some point. Mayebe that's related to the other PNG problem.
Ofc. there should be zero difference from using precomputed data vs. calculating the same data every frame. So you need to investigate…

gpu said:
do you hav…

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Gnollrunner said:
Probably you should take latitude, altitude, and prevailing wind direction in relation to mountains into account. For example, one side of the big island of Hawaii is dry and even has cactus, while the other side is a rain forest. There are probably other factors too, but you would…

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@gnollrunner Yeah I already toned down the frequency, just forgot to update the post

13,857 views
Particles in Unity 3D [an overview]
A quick overview of the Unity particle system. Using particles in Unity is a fast, easy way to really cool effects for your projects! We go from top to bottom covering everything form emitters to noise variance. The Unity particle system is extremely powerful and versatile! This video acts as a great guide for beginners and a nice refresher for pros!
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MarkNefedov said:
I want to make a “true infinite world”

You typically have two problems here.

The first is how to maintain floating point precision far from the world origin. The solution is generally pretty straightforward - you use a very high precision type (double, or even larger types, possibly …

7,396 views
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