Latest multiplayer Activity
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Bomb Items
Figure 3: Atomic Blastman New Powerup Items
Figure 4: Atomic Blastman New …
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Menu Shot
Figure 3: Atomic Blastman Beta Testing Shot
Figure 4: Atomic Blast…
Figure 1: Atomic Blastman New Game Thumbnail
Meet The New Blastman ModelFigure 2: New Blue Blastman Model
Figure 3: Blastman poses and emotions chart
Character Design - What's new:- From now on, Atomic Blastman has a new …
How to have flexible weapon firerate in multiplayer fps game when using client side prediction
Assuming “rpm” is “rounds per minute,” then you need to take this into account in your simulation loop and asset creation.
For the sound of automatic fire, you should not re-trigger a shot effect for each r…
You need to snapshot position and velocity, and forward that. When playing back, you need to simulate using that same position and velocity. This will let you put entities in the “right” place no matter what the rendering frame rate is.
The draw-back is that you will render entities in positions tha…
Link to the demo:
https://maiu-online.com/
Hello Adventurer,
Since last post a lot changed, I even don't remember what write about. But better than writing is showing demo.
Finally time has come to share my game prototype with outside world. There are a lot of to fix and improve but I believe cur…
There are three common ways to organize this:
My name is Robert, and I'm thrilled to introduce you to Gods of Fire, an immersive new PvP dragon action game that's about to make waves on Steam.
Gods of Fire is an indie game created by a small, dedicated team that has passionately developed it for the past two years. We believe your expertise in …
What I'm developing is a unique game that combines the old 2D RPGs that we all love and cherish with multiplayer aspects to allow for ever evolving dynamics between player controlled factions with results that will change and alter the game world dynamically.
But first, more about me.I am a 36 year…
Hello!
A new update as been published for the game experience. Now with this update, you can report a bug with a simple interface.
This work as been created by BetaHub. But what is BetaHub? BetaHub is a bug submission service designed specifically for game developers and testers. It is not an a…
Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the beta launch of Unity Gaming Services – a new platform experience that unifies Unity’s existing Operate Solutions for games and introduces new tools and services that simplify an…
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
There’s a good reason why studios develop multiplayer games – it gives them an opportunity to work at their most creative, building live communities and taking on the challenge of real-time action. They also have the greatest potential to deliver profit. But it’s well understood that they are hard …
Not only do games without cross-play exclude a huge chunk of their target audience, which means lost marketing and sales potential for game studios relying on recuperating the massive expense of making them. Omitting cross-play negatively impacts gameplay, too.
The most obvious downside is gamers ca…
By Josh Holmes, CEO and co-founder of Midwinter Entertainment
With over twenty years of experience as a creative leader, studio executive and entrepreneur in the games industry, Josh’s credits include creative director for Halo 4 and studio head for Halo 5: Guardians, as well as co-creating the NBA …
Introduction
Marketing a new product can be difficult. It’s doubly difficult when it’s in a new space, like real-time streaming … if that’s even the right way to classify StreamSDK. Pursuant to this challenge, one way to reach people is to present novel new demos that showcase the power of the platf…