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As a former game dev myself I understand how tiring game dev is and I want to help game devs with that. I am willing to partner up with game devs and offer to do the entirety of the modelling and texturing work therefore enabling them to work on more projects and get more money in their pockets.
Mod…
GeneralJist said:
Your taking this out of context and being contrary.
I've reacted to your post, my reaction to OP was, I guess, quite clear. His lack of understanding of basic economics is more than obvious (this isn't meant to be offensive - but pointing out that he should read more on the topic fi…
umm the best way I think is to keep a running tally of individual hours worked and divide that proportionally based on effort.
I usually take a break for some days, weeks, and during that time, write down simple tasks in a TODO list. These simple tasks can be completed within a day if not within an hour. Then once you muster up the motivation, and you really want to work on it, then just go do it--task-by-task.
What kind of…
▼ Watch the Devlog on YouTube ▼
▲ Watch the Devlog on YouTube ▲
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can view the full playlist here.
I would…