Latest model Activity
The rendering API doesn't really care, but in gltf the winding order is counterclockwise. This is reversed if you flip a mesh by scaling it by a negative amount, either along one axis or on all three.
Source: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html
When a mesh primitive u…
WHO ARE WE?
We are a group of 15 creating the worlds and stories we want to play! we are currently looking for modellers and concept artists for our episodic science-fiction game!
ABOUT THE PROJECT
Set in the far future, you play as a young soldier who is sent on her first field mission, b…
Adding hand-made collision to the large ships so that fighters cannot fly through them.
I tweaked the model editor so it can load in models to define collision shapes.
There now is an XRay mode that lets you see wireframe of the ship with colored rendering of collision shapes.
To debug collision in th…
I'm working on my model loader which uses assimp to convert to a common proprietary file format. I know that Assimp separates multi-material meshes into different meshes per material. To work around this, before I used to simply combine consider all the meshes as submeshes in the model file upon im…
@undefined Oh yeah, I’ve been using blender for about a week, I have so many weird issues with the retopology, the lines and some faces just disappear on me and it’s frustrating, so I end up stopping, but thanks for the tips, i need to learn the defusing colors etc of it, been watching vids.
I want to get better at writing code at the GPU level -- for people who are experts at writing code at this level and optimizing operations, what kind of steps/resources did you use to learn?
As a related question, do you think GPU experts are in high demand at AI companies/startups, or is the deman…