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We are Data7, a group of game developers and artists from around the world making the games we want to play! we are currently looking for a Maya Character Rigger for our new epic sci-fi game.
Taking place in a Sci-Fi world, you play as Ashley Mendal, a young soldier who upon going on her first field…
Take a tutorial. It is the best to get acquainted with this stuff.
Complete the tutorial in a week, and you will know more.
If you think you can get access to 3DS or Maya for free then learn those. (not talking about trial license)
If your friends or co-eds are using 3DS/Maya also learn that, so that …
I'm looking for riggers for a japanese style crime drama game, mostly facial rigging would be needed but be it hair or clothing will also be needed for extra jointed models and how they move. The rigger can use any tool they wish for the models, be it Blender, Maya, C4D, 3DS Max or anything they'd …
Hi guys. I've been developing this App for years now. It is node-based images, textures and 3D objects generator. It is currently Maya plug-in but 3Vial Engine is also in development. It will contain all the features 3Gen has but it will be standalone engine. ImaGen, part of the 3Gen of manipulatio…
This is usually a bad approach! The “normal” workflow is to model anything in separated files. I don't believe that a room with nothing in it will need 7.000.000 polys for just walls and a door so remove anything that isn't part of the room architecture to separate files. Those are then assembled t…
How much memory does your PC have, and are you running a 64-bit version of 3DS Max? That seems a remarkably low polycount for the software to be crashing.
Although, as frob suggests, you are going to have trouble displaying all those polys in a game. You'll likely need to decimate the mesh and bake …