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RGFW is a cross-platform single-header framework that abstracts creating and managing windows. RGFW is simple to use, letting you focus on programming your game or application rather than dealing with complex low-level windowing APIs, libraries with a lot of overhead, or supporting …
Hello,
I've been looking for some decent 3rd party service to aggregate game events like where and how often players dies, how they play, where they go, etc. I've had very little to no success.
I am needing just game driven events to adjust game design, not monetization in any way.
I've hooked up Game…
Bluezone Corporation is proud to present "Steampunk Weapon Sound effects and Textures", a new sound library created using numerous recordings of firearms and mechanisms of all kinds. Futuristic and retro at the same time, this sound library is really unique in its genre. Ranging from the old black …
I've seen many people suffering when it comes to creating more complex attribute systems for games, in particular RPG and Strategy ones. Dealing with multiple entities and formulas can be daunting.
For that matter, i decided to share a simple library that handles that in an event and data-driven way…
@Alberth Thanks! I'll consider changing it up a bit. This is somewhat of a bullet hell so it does get difficult quick and relies on the player maintaining health throughout the stage, and bosses are the main attraction.
Maybe I'll make the enemies harder :>
Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…
3DModelsCC0 is kind of a portfolio, for now. In the future, it could be much more. What makes this site different from the big ones, is the licensing. With the CC0 license, you won't have to worry about giving credit or attribution. The models are yours as much as they are mine.
As I dev…
Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …
I'm looking for geometry libraries like CGAL (cant' afford, I've eventually like to distribute) or OpenMesh (only half-edge) that have data structures that work with non-manifold meshes?
Anyone have thoughts about what they've tried? I was hoping to not have to implement my own and find one w/ a few…