Latest leveldesign Activity
We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.
About the Project :
Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…
Greetings, student! Welcome to GameDev.net. I read the title of your post and thought I could add something about what to prioritize in your levels. But then I read the body of your post and you didn't ask anything about levels. And by the wording of your final sentence (the question you're asking)…
Hello,
I am in the early phases of developing a level map prototype with interactive objects in Unreal Engine 5. I am thinking about utilizing simple AI logic for in-game entity behavior, in a way that they may act as some sort of threat/obstacle to the player's objectives. I have worked briefly wit…
pongu said:
Do I just create random levels and playtest them to see what works?
Yes, i would say.
You can do things like:
Adding power ups, but getting them requires to take a risk of being shoot easily.
Adding water, which slows players down, making them an easy target. Maybe they can't shoot til they …
http://beacons.ai/polydina - I also have production/video production for fmv games - experience.
Re-textured the rooms
Added new props and improved the old ones
Added new decals and improved the old ones
Re-designed the obstacles in the level to be more complex
Removed temp player model and replac…
Let´s talk about the way I created the level in the game engine Unity3D.
Firstly, I had created a testscene where I have began to build a prototype. At this point I already sketched a draft, how the level should look like. Keeping thin…