Latest Isometric Activity
Maybe if you calculate the dead area in a rectangle aside from the diamond you could just count them up.
Idle City Sim 2051 is a free html5 game.
It works on both desktop/laptop and mobile.
It was made using the open source tabageos; Tad's Basic Game Objects, html5/javascript library.
You can play it here; https://tadgames.itch.io/idlecitysim2051
Game play is generally click/touc…
Hi!
I forgot to mention that the game is coded with the following technologies:
- Front end: Vue.js, TypeScript, CodeMirror, Vuetify
- Back end : PHP, Java, Nginx, Docker, Traefik
- Software: VSCode, Gimp, Inkscape, Blender
Do not hesitate if you have any questions or suggestions :)
JoeJ said:
Ha, nice to hear. I really was just guessing ; )
Sometimes a good guess is a useful thing. ^_^
@aktorsyl Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…
The next step?
Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]
Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…
Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…
There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become …
This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (esp…
It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.
PrologueSo, it w…