Latest #indiedev Activity
We showcased in this devlog our updates for the past week. We have our new skills, enhanced maps and upgraded AI! New skills: (Netherworld , Crescent Moon, Armor Break and Dive) AI: (Crone and Draugr)
Crone
Maps: (Greentown, Gang Hideout …
This is the first Devlog for the game "The Colosseum". I have been working on this for over a year now. I didn't have a lot of time first. I worked on short Protoypes which focused on the concept of "having many enemies surround you". Those enemies could attack you any time…
Hello fellow gamers and devs! Seeking feedback on the early game prototype I just released. It's an alternate reality game focused on improving one's financial habits. With minimum features and instructions, I'm hoping to figure out the direction I should take it and see whether it resonates with t…
My name's Anastasia, I released my game on iOS a few days ago and I'm gonna share a story of what did I pass through to do this.The story of struggle, suffering and drama ? and a guide on how you shouldn't make games ?
https://gamedev.net/blogs/entry/2268929-long-journey-of-me-and-my-small-game/
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
In this blog post, you'll learn:
- Oculus CPU and GPU Hardware Levels: what are they and what are they …