Latest indiedev Activity
This article was originally published on GameDevDigest.com
Hot off the presses, another week of game dev stuff. Enjoy!
Learn GPU Programming in Your Browser - WebGPU has arrived, opening a direct pipeline from the web browser to your local GPU. We’ve built WebGPU Puzzles to help you try it and explor…
This article was originally published on GameDevDigest.com
Looking towards the future in this issue. Enjoy!
Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
This article was originally published on GameDevDigest.com
Happy Friday everyone. Enjoy another issue.
Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…
This article was originally published on GameDevDigest.com
Back for another week of game dev links. Enjoy!
Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
Hello,
World Of Anork is now released, in it's initial release:
@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?
Please don't necro. This ten-month-dormant thread is now locked.
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.
Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.
Game developers generally dislike exceptions. …
[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…
[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Note: this might upset some verb…
Have you ever crafted Unity C# code like this?
void ForceUpdateBackend()
{
StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}
IEnumerator ForceUpdateBackend_Internal(string path)
{
var request = UnityWebRequest.Get(path);
yield return request.SendWebRequest();
Debug.Log(request.downl…
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
Welcome Ian!
* Disclosure: some affiliate links here and there
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