Latest gamedevelopment Activity
One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.
An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…
Hello,
I'm developing a new indie game called, 'World of Phanama'.
It's a mmorpg.
Now is the first release (version 0.1), a game server is already hosted!
DOWNLOAD:
https://thrium.codeberg.page/phanama
best regards,
thrium
I'm curious about how you all handle player feedback in your games. How do you gather and integrate it into your development process? Do you have a specific system in place or do you just go with the flow? I'm looking for some tips on the best ways to really listen to players and make meaningful im…
Step into a realm where every footstep resonates, every whisper enchants, and every explosion leaves a lasting impression. As a seasoned freelance sound designer specializing in the game industry and visual productions, I am dedicated to crafting auditory experiences that transcend the ordinary and…
Hello there!
This is my first time posting on this platform and I wanted to introduce myself. My name is Jimmy James and I've been passionate about game development since 2007. It all started when I read an inspiring magazine article by Daniel Bargieł about creating your own Quake clone. From there,…
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
This is my first try at a blog so go easy ;-) forgive the lengthy first post!
I started teaching myself Unity back during the first COVID-19 lockdown in the UK in March 2020. Loaded with a few Udemy courses I started on my Game Dev journey - properly. before hand, back in Aug 2018 I moved to a…
A Minimalist Style But Inside A Complex-minded"Sometimes I overthink a lot and it makes me stuck inside my mind"
With connecting word mechanism, you can make a rule for your rooms and solve the problem.
Solve the pu…
Originally posted on Awesome Tuts Blog
On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do.
If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization…
Free to use release of Kythera AI gives independent developers instant access to AAA-quality toolset
Kythera AI Gem, part of Linux Foundation’s O3DE project, makes the most comprehensive AI free to use with the new open-source engine.
EDINBURGH, Scotland, July 27th, 2021 – Kythera AI, known for…
Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…
Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.
Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…
Hey GameDevs ?
GameAnalytics here. We've recently released our first (of many) sub-genre snapshot reports. And this first one is all around Tower Defense Games.
The stats and insights are all from our market insights tool, Benchmarks+, which boasts aggregated data from our network of 134k+ game…